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  <title>jack</title>
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  <lastBuildDate>Thu, 26 Jul 2012 22:37:01 GMT</lastBuildDate>
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  <pubDate>Thu, 26 Jul 2012 22:37:01 GMT</pubDate>
  <title>CartesianVenture screencaps</title>
  <link>https://jack.dreamwidth.org/770743.html</link>
  <description>The python adventure games continues well although still in very early stages.&lt;br /&gt;&lt;br /&gt;If anyone is curious, there are some screencaps on github at: &lt;a href=&quot;https://github.com/CartesianDaemon/cartesianventure/tree/master/screencaps&quot;&gt;https://github.com/CartesianDaemon/cartesianventure/tree/master/screencaps&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I think that&apos;s the first time I put anything on github!&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=jack&amp;ditemid=770743&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
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  <pubDate>Mon, 16 Jul 2012 10:30:20 GMT</pubDate>
  <title>Python and adventure games</title>
  <link>https://jack.dreamwidth.org/767805.html</link>
  <description>Last week I started learning python and seeing if I could code a proof of concept for a tile-based adventure[1] game with a branching undo and redo tree.&lt;br /&gt;&lt;br /&gt;So far I&apos;m liking python and pygame a lot :)&lt;br /&gt;&lt;br /&gt;I&apos;m slightly embarrassed, I spent essentially all this weekend hacking on it, which is a lot of time, and although a bit was spent on sunshine, shopping, tidying, and replying to emails, I should have made sure a bit more was. And it means that my estimates for &quot;how much work there is to do&quot; are still off. I spent most of the weekend tweaking interface stuff, which now looks quite good but always absorbs a lot of effort.&lt;br /&gt;&lt;br /&gt;But hearteningly, I think I&apos;m getting better at leaving stuff in a working state so it&apos;s easier to leave it for a bit then pick it up again.&lt;br /&gt;&lt;br /&gt;It&apos;s surprisingly theraputic to be able to refactor as much as you want without any fixed deadlines, so the code is the way it &quot;ought&quot; to be.&lt;br /&gt;&lt;br /&gt;I don&apos;t know if the project will actually go anywhere, but for the record, what&apos;s complete is:&lt;br /&gt;&lt;br /&gt; &lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://jack.dreamwidth.org/767805.html#cutid1&quot;&gt;Read more...&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=jack&amp;ditemid=767805&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
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  <category>cartesianventure</category>
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