Incidentally, it may not be for everyone, but I strongly recommend the pressure of alien wildlife. It provides a neat tension between automation and firefighting, means you can't just take as much space for your base as you like, and gives a definite challenge in that production of ammo (and turrets, and laser turrets, and power for laser turrets, etc) has to be expedited - with everything else you can just keep shoving iron and copper in the top and eventually when the vast overproduction of green circuits [1] fills up whatever else you wanted will get made, but it does you no good to make some bullets at some indefinite point in the future. I first ended up fiddling with the circuit network in order to prioritise ammo production when it was short, but also not to produce an infinite supply of the stuff.
It also gives more of an incentive to look into solar / accumulator arrays (and the associated circuit network magic to run down accumulators during the day rather than start burning coal immediately)... and it's good for trains, because you can get to a mining outpost under attack much more quickly. Also, a lot of the power armour chain doesn't really serve any purpose otherwise; and you have little reason to develop nukes if you don't need both the extra power and DU ammo.
[1] joke, you never have a vast overproduction of green circuits.
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Date: 2018-04-13 02:51 pm (UTC)It also gives more of an incentive to look into solar / accumulator arrays (and the associated circuit network magic to run down accumulators during the day rather than start burning coal immediately)... and it's good for trains, because you can get to a mining outpost under attack much more quickly. Also, a lot of the power armour chain doesn't really serve any purpose otherwise; and you have little reason to develop nukes if you don't need both the extra power and DU ammo.
[1] joke, you never have a vast overproduction of green circuits.