Yeah, it was a miserable day out, weather-wise -- rained the entire time and never got above 60, I don't think. Fortunately, it was decently warm inside the house, so I didn't feel it too much. Though what I
did feel for much of the day was tired, because, again, I stayed up entirely too late last night. *shakehead* You're pushing 40, Vic -- you can't keep going to bed at like 2:40 AM. Despite this, though, I did manage to accomplish a few things of note:
Tumblr: It was a mildly-productive day over here on the tumbls – there wasn’t anything happening over on Valice Multiverse, and I got off to a slow start on Victor Luvs Alice (N Smiler) thanks to the aforementioned tiredness. But I did manage to make a bit more progress on my “Valicer Eats God” post –
A) After QUITE a long period of pondering, I FINALLY came up with proper “Trait Expressions” for Victor’s “Lanky Limbs” and “Sticky Steps” traits (“Fast Feet” was easy – “Running from my problems is an acceptable way to deal with them,” based on the fact that he spends most of the film LITERALLY running from his problems XD)! For “Lanky Limbs,” I leaned into Victor being portrayed as shy and awkward around other people, hanging back behind his parents when they go to meet the Everglots and behind Emily when they first head up the tower to Elder Gutknecht’s and went with “I'll be back here if you need me” (as a Victor with his extra-long reach would be able to stay out of the action while still being able to help if necessary); for “Sticky Steps,” I thought about the fact that Victor climbed that damn cliff because he was that determined to avoid Emily and decided on “There is
always a way around (or over) a dead end” (especially if you’re running from your problems :P). I think they fit well enough!
B) I also tweaked one of Smiler’s “Trait Expressions,” moving “Hey! Look at me!” from their “Dizzying Display (Bright)” trait to their “Languorous Lure” trait – I thought it made a little more sense for it to be tied to the Hypnotiser wheels than the Flasher!
C) And I did some work finalizing everyone’s Muppet-esque appearances in this world, completing Victor’s write-up while making a decent start on Alice and Smiler’s. For reference, Victor’s got a sort of “mothman” look going (antennae, big solid black eyes, a light covering of white fuzz on his body, and stubby blue wings sticking out of his back – useless for flying, but good for helping propel him along if he really needs to put on a turn of speed); Alice looks a lot like she does when she’s wearing the DLC “Cheshire” dress from A:MR, only with the horns and back spikes from AMA’s Ragebox form and a modified tail that can shoot her “Menacing Missiles” projectiles; and Smiler naturally is a mini-Marmaliser from the ride (though I’m probably gonna move the face display from underneath the robot to above it), with wire-like tentacles coming out of it.
*nods* Not bad. We’ll see if I can make some more progress tomorrow!
Fallout: New Vegas: Well, it was a tough day in the Mojave for poor Courier Victor, who spent most of this particular playsession getting shot, and twice dying. But he did prevail in the end, taking out the convicts in the Bison Steve and freeing Deputy Beagle! *pumps fist* And getting some decent loot along the way, which was nice. :) Allow me to tell you how it all went down in more detail below –
A) As per usual, I picked up where I left off last time – with Victor in what I presumed was the employee break room right off the side of the main lobby, having just cracked it open via the terminal on the check-in counter and looted what goodies he could out of it. With nothing else to grab in there (besides a key to a maintenance door I wasn’t sure I wanted – lockpicking XP is pretty much always better if you can get it!), I had him head back out, sneaking along behind the counter and peeking out into the room beyond –
To see a convict sitting on a chair just past the doorway leading into the main downstairs hallway. Unfortunately, he was too far away for Victor to get a good hit on him with his trusty 9mm pistol (at least per VATS), and before Victor could venture out much into the lobby, the convict got up and walked away. At least he never actually saw Victor! Victor thus chose to explore the lobby, finding nothing in the bent old trash can by the main door and noting the barricade made with some tables pushed up against another little counter that could be useful to hide behind should the worst happen. He then ventured around the tables toward the hallway beyond –
Only to end up backtracking behind the barricade as the convict in his hockey mask came back, presumably for another sit. However, now Victor was closer, he had a better shot of hitting the guy with VATS, so I decided to have him take a couple of shots at the guy’s arm. Victor thus lined up and fired –
And neither shot connected. Because I’m pretty sure they both hit the tables. *facepalm* Naturally, this alerted the guy to Victor being there, and he started shooting – Victor took a few hits, but managed to slip around the side of the barricade and hit the guy’s leg with a couple of VATS shots, crippling it. Unfortunately, all this gun play attracted one of the guy’s buddies, who ran in to help as the original guy headed off. Victor fired a few manual shots his way as he waited for his AP to return, then ducked behind the tables as that guy ran away as well –
Only to be replaced by a THIRD guy in a red sweater who was ready to party. By this time, Victor’s AP had come back, so he was able to get a few shots in at the guy’s head in VATS, crippling it – he returned fire and got Victor pretty good as he kept popping up and down behind the barricade separating them. *wince* Victor attempted to shoot him again once he had some more AP, but, as before, the barricade blocked all his shots. *sigh* And here I thought that stupid thing was going to help me! >( Fortunately, running around the side did bring the guy in close enough for another solid headshot, and that and a couple of manual shots finally took him down. Whew! Rough start to rescuing the deputy, I must say.
( And Victor’s not done being shot yet... )Workout/YouTube: I’m pleased to report that Jon of Many A True Nerd uploaded the latest episode of his “Worst Wanderer” series (aka, to me, The Prequel Of Useless Steve), “Fallout 3: The Worst Wanderer - Part 2 - Laid To Waste,” early enough today that I was able to spend my entire stationary bike ride watching it! :D Though I did still have to finish up the last nine minutes after supper. Which, uh, was not a problem, trust me. XD Anyway, today’s installment of The Adventures Of Useless Steve In The Capital Wasteland revolved around him getting weapons (because Jon never got the pristine-condition 10mm pistol you’re supposed to get off Amata in the Vault 101 escape sequence, thanks to letting her keep to defend herself in her interrogation and then forgetting to ask for it before he left the vault, meaning his sole ranged option was his childhood BB gun) and money to buy the schematics for the weapon he
really wanted, the Rock-It Launcher (which shoots junk at enemies), off Moira in Megaton. How did that go? Well –
A) After discovering that, for some reason, Moira wasn’t selling any proper guns in her shop, Useless Steve grabbed the bottlecap mine off her workbench for later (wasn’t even stealing! Moira’s nice like that), then headed to Moriarty’s bar to see if he could engineer a situation where one NPC killed another so he could steal the dead guy’s stuff. Such an opportunity presented itself in the form of Mr. Burke, the sleazy guy who works for Alistair Tenpenny and tries to get you to slap a fusion charge on the bomb in the middle of town so Tenpenny can blow Megaton up and stop it spoiling his view. Steve accepted the fusion charge (after failing miserably at trying to convince Burke to give him more caps for the job – 4% Speech checks are no joke :P) –
But rather than put it on the bomb, brought it to town mayor/sheriff Lucas Simms and let him know what Burke was up to. Simms promptly ran off to confront Burke, Steve following close behind –
And then, in the two seconds it took Steve to pass through the loading zone, Simms and Burke had their confrontation and Simms ended up dead. Jon was a mite confused as to why the two men didn’t do their usual back-and-forth so the protagonist could see it, but still took advantage of the opportunity to steal Lucas Simms’s duster, hat, house key, and – most importantly – his Chinese Assault Rifle! Which, unfortunately, only had 14 bullets. However, Steve was not bothered by this, because Step Two of his plan was to go and murder Mr. Burke outside for his 10mm pistol (which he had loads of ammo for) –
Except...well. It appeared that Jon spent a tiny bit too long explaining what was SUPPOSED to happen to us before looting the body, because when he stepped outside, Useless Steve could not find Mr. Burke so he could batter him to death with a baseball bat. Apparently the guy had despawned. *sigh* Well, Useless Steve is useless – it only makes sense that his world would
also be useless.
( It’s Useless Steve! In A Useless Wasteland! )*nods* Not bad for a Sunday. And now I really need to go to be before I stay up til almost 3 AM again. Tomorrow, only solid plans are work on Victor Luvs Alice (N Smiler) drafts, get some writing done (as I need to get back to work on "Londerland Bloodlines: Downtown Queensland"), and get in a workout -- we'll see what else I manage to cram in! Night all!