Snake-Eater

Nov. 14th, 2025 10:46 am
psocoptera: ink drawing of celtic knot (Default)
[personal profile] psocoptera
Snake-Eater, T Kingfisher, 2025 fantasy novel. Similar to her horror - a woman, a life event, a house, family history, alarming events - but maybe tipped toward fantasy rather than horror, tonally. I continue to like this book and will read it as many times as she writes one; I particularly enjoyed this one because we got to spend time in the desert and it appealed to the little part of me that's always missing the West.

Spoilers: Read more... )

By coincidence, my next book is looking to be Motheater, which would have made a nice double-feature review, but it's long enough that I didn't want to wait to do this one until I finished it for fear of losing track of this one.

Coping with a design flaw

Nov. 14th, 2025 09:23 am
brithistorian: (Default)
[personal profile] brithistorian

For as long as I can remember, I've disliked sleep. It seems like the biggest waste of time there could possibly be. I've used sleep as an argument against intelligent design — not necessarily against "design," but at the very least against "intelligent": Designing a mechanism that has to be shut down for at least 1/3 of its lifespan in order to function doesn't strike me as a very good idea. Combine this with my perfectionist/workaholic tendencies and you end up with someone who goes full tilt until they just can't anymore, at which point I end up going to bed several hours early, regardless of what I'm leaving undone, because I just physically cannot stay awake any longer.

I know it's not the healthiest way to do things, but I just can't seem to help myself, and until they come up with a chemical substitute for sleep that has fewer side effects than meth or cocaine, well. . . there I am. Or, well, there I was. As we were driving home from the dentist yesterday, A. came up with a way to weaponize my perfectionism against me: Make rest a quantifiable plan/goal for me to work toward (quantifiable both so that I can be sure that I'm doing it and also so that I can know when I've done it enough and don't have to do it anymore). She managed to get me to commit to two 10-minute meditations a week along with one night a week where I don't write (as writing is the last thing I do every day, so it often delays my bedtime). She tried to get me to commit to two meditations and two nights of not writing, I tried to talk her down to two meditations and one night where I try not to write, and this is what we settled on. I'm willing to concede that it's possible that taking this additional rest will make me so much more productive in the time that I'm not resting that I won't resent the time spent resting. On the other hand, if 52 years of sleeping almost every night hasn't reconciled me to the necessity of sleeping. . .

The Drifter (2025)

Nov. 14th, 2025 10:36 am
pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
In this sci-fi thriller set in turn-of-the-millennium Australia, Mick Carter returns to the town he swore he'd never go back to after five years on the road. He's in town for a family funeral, but before he can make it there, he witnesses a murder perpetrated by what looks like military special ops. Then Mick himself is killed as well—only to reawaken moments before his death, getting a second chance to save himself. To figure out what's going on and the nature of his strange new power to cheat death, Mick will have to untangle a web of dark conspiracy, as well as finally facing his own past.

figure is illuminated in light streaming into a railway boxcar as Mick narrates that the man is caught like a rabbit in the headlights

I've played some of these guys' game jam entries, so I was excited for their first full-length point-and-click, and it didn't disappoint. It's a gritty, story-focused game with a great balance of pulp SF and psychological drama. The premise of being able to undo your own death (possibly at the expense of your sanity) allows the game to put you in dangerous situations without frustrating game-overs, as well as exploring themes of trauma and regret. If you could go back and do things over again, would you? Should you? As the true cause of Mick's time jumps is uncovered, the game digs into these questions in ways that are both disturbing and narratively satisfying, and that's a great combination.

cut for length )

The Drifter is on Steam and GOG for $19.99 USD. There's also a free demo on the devs' itch.io page.