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[personal profile] jack
Before

It'd been a little while since I played, I felt like I'd done all the immediate things and was less excited by all the building up I needed to do next. But (spoilers) quite a lot happened!

I've been playing for almost a century, so mid-game crises could start happening. That feels about right, the empires have mostly abutted up against each other, so we're shaping up for a lot of "sticking in one place building up resources and research, with inconclusive border skirmishing" for a century if that didn't happen.

Although I always feel hungry to *control* my situation so I always feel like I'm denied my slow consolidation :)

During

Oh dear, one of my scientists found one of the anomalies indicative of the long-dead Irassians, possibly enough to be able to triangulate a location for their homeworld. However, she died half way through the research! Old age, not DUE to the research. I hired a fresh-faced replacement, but she had to start over.

Ooh! During the various worries about ground combat in the last war I hired a general. Now there's not been any ground combat since, he's mostly just idled his time away playing dice with my mothballed armies. But he ran for chairman and had a really nice platform (basically, a flat resource bonus to I can't remember, one of energy or minerals, which was most useful to me at that time), and won.

You may remember the morlock refugees, who fled to the surface of the utopian-but-so-utopian-the-atmosphere-has-hallucinogens Gaia planet from religious persecution. There was only enough of them to run one building, but they specialised in physics so it was useful. But they also supplied an army -- an unusually strong one. And now one became a prominent scientist and got promoted to run one of my main research branches -- my empire is finally getting integrated. (Although no-one's immigrated in from another empire yet.)

Woah, holy fuck, I zoomed in on a space battle between slightly more advanced ships and that was dramatic. Lasers and such everywhere.

Now I've a little slack in resource production, I'm tweaking what I've built on planets. Is it worth deliberately specialising to have an "energy planet" and a "mineral planet" as opposed to just building everything anywhere?

The starbase or two I captured from the funguses had an ftl anchor (that stops fleets from flying through the system without engaging the starbase). But apparently that doesn't mean I can dismantle it and learn how it works? :)

Bonus wishlist

I wish it wasn't so important "whether the direct route between hyperlanes leads directly through the middle of the system or not". I feel like, a heavily armed starbase in a system should present a *moderate* obstacle to ships just flying straight through, not basically none (if the starbase has no long range weapons and a human micromanages the ships' route to fly round the edge of the system) or make ftl inhibitors basically unnecessary (if the direct route passes through the middle of the system, any ships passing through just fly a direct line and engage the starbase anyway whether they need to or not).
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