Distant Stars is the expansion that adds more anomalies. They're mostly of the longer quest-type and are definitely fun.
The argument that the mid-game is quiet is often made, but I've never particularly understood it. It's true that sometimes the diplomacy can lock itself down into static webs of alliances that make starting wars essentially impossible; but I don't see how you'd define a diplomacy model that couldn't do that. There's already a penalty to diplomatic relations in the game for being in too many alliances.
For most strong players the mid-game is also not quiet because they're busily annexing as much of the galaxy as they can to maximise their economic base and fleet capacity before they have to deal with an Awakened Empire or a crisis....
It is also worth pointing out that like most Paradox games, Stellaris is in no way finished. Paradox release an MVP and add functionality over time; based on the game director's current twitter posts they seem to be looking at an overhaul of the economic aspects at the moment.
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Date: 2018-07-19 10:32 am (UTC)The argument that the mid-game is quiet is often made, but I've never particularly understood it. It's true that sometimes the diplomacy can lock itself down into static webs of alliances that make starting wars essentially impossible; but I don't see how you'd define a diplomacy model that couldn't do that. There's already a penalty to diplomatic relations in the game for being in too many alliances.
For most strong players the mid-game is also not quiet because they're busily annexing as much of the galaxy as they can to maximise their economic base and fleet capacity before they have to deal with an Awakened Empire or a crisis....
It is also worth pointing out that like most Paradox games, Stellaris is in no way finished. Paradox release an MVP and add functionality over time; based on the game director's current twitter posts they seem to be looking at an overhaul of the economic aspects at the moment.