"For most strong players the mid-game is also not quiet because they're busily annexing as much of the galaxy as they can to maximise their economic base and fleet capacity before they have to deal with an Awakened Empire or a crisis"
Yeah, that makes sense. I guess that will be shake things up a lot, and I need to be ready for it.
It's also true, in the early game, everything was utterly new to me, which was quite exciting. Now I've absorbed a reasonable amount about how things "usually" go from forums and wiki. If I *hadn't*, I'd have had no idea what was likely to come, if the fallen empires would have awaken earlier or never awake, or even if there was any sort of late game crisis coming, and when it did, it would have been a lot more "oh shit".
"sometimes the diplomacy can lock itself down into static webs of alliances that make starting wars essentially impossible; but I don't see how you'd define a diplomacy model that couldn't do that"
Well, you were convincing that maybe it isn't as much of a problem as it looks. But I was thinking of things like: mid-game changes (events or techs or just a base mechanic) that make one empire start to prefer different allies so things shift; ditto that make one empire much more powerful (say unlocking some tech they couldn't previously access); wormholes and bigger space fauna already exist.
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Date: 2018-07-19 11:51 am (UTC)"For most strong players the mid-game is also not quiet because they're busily annexing as much of the galaxy as they can to maximise their economic base and fleet capacity before they have to deal with an Awakened Empire or a crisis"
Yeah, that makes sense. I guess that will be shake things up a lot, and I need to be ready for it.
It's also true, in the early game, everything was utterly new to me, which was quite exciting. Now I've absorbed a reasonable amount about how things "usually" go from forums and wiki. If I *hadn't*, I'd have had no idea what was likely to come, if the fallen empires would have awaken earlier or never awake, or even if there was any sort of late game crisis coming, and when it did, it would have been a lot more "oh shit".
"sometimes the diplomacy can lock itself down into static webs of alliances that make starting wars essentially impossible; but I don't see how you'd define a diplomacy model that couldn't do that"
Well, you were convincing that maybe it isn't as much of a problem as it looks. But I was thinking of things like: mid-game changes (events or techs or just a base mechanic) that make one empire start to prefer different allies so things shift; ditto that make one empire much more powerful (say unlocking some tech they couldn't previously access); wormholes and bigger space fauna already exist.