Date: 2019-01-31 10:19 am (UTC)
jack: (Default)
From: [personal profile] jack
I'd only vaguely heard of Feng Shui, but you're right, that does sound awesome, and I would also like to try it. (And thank you for linking.)

But I mean... you can have more than one game in the same genre. Not every comic fantasy is "reinventing Pratchett". Not every superhero roleplaying game is the same superhero roleplaying game. At Heffers, lots of people said, "Why not use Mutants and Masterminds" which is also awesome, also a vibrant superhero setting with combat that is supposed to be cinematic but also somewhat tactical, but (it looks like) very different to Feng Shui.

For instance, features I was looking for (with mixed success):

* For people who LIKE somewhat tactical combat, and having a metric to gauge how strong foes are, but don't want the mechanics to be so heavy it's slow
* Tying it to an existing system means there's context for things like "shooting lightning is different than shooting fire is different" because monsters might have different resistances/vulnerabilities, or different AC vs saving throws.
* Existing archetypes and skills are prompts, not restrictions, on characters.
* Being able to define characters who have abilities there isn't already a mechanic for, like "walk through combat miraculously unscathed" or "always find someone's secret good side" or "invent the right gadget on the spot, but only so much"

It sounds like FS does some of those, but maybe has different goals for other ones?
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