CTS squash
Oct. 11th, 2006 12:36 amThe CTS squash was good. It was about the same size as last year, and fewer members, I think, but many freshers were enthusiastic, and joined, and intend to come back. I hope the society has new life this year, now quite a few people have moved away from cam.
For the record, I am not an old mainstay of the CTS, even now, honest :)
It's always nostalgic meeting freshers :) They don't actually look that young, not more than when I was third year, but I find myself in conversations I first had six years ago, except now I know where they end, and can reliably out-pedant first year trinity mathmos by remembering what the comeback I worked out at great length last time :)
There are types (not all drawn from CTS). The tall thin slightly shy black-T-shirt-with-a-small-logo Trinity mathmo. The sweet waiflike girl who's going to take the assassins guild by storm. The guy with bushy hair who talks to everyone. The slightly shy one just on the edge of each group.
I stopped at games evening on the way back, and again confounded people who can play Blockus by playing intuitively, getting stymied and trapped on one side of the board, and then filling in all the gaps and ending up with one T-piece left at the end.
For the record, I am not an old mainstay of the CTS, even now, honest :)
It's always nostalgic meeting freshers :) They don't actually look that young, not more than when I was third year, but I find myself in conversations I first had six years ago, except now I know where they end, and can reliably out-pedant first year trinity mathmos by remembering what the comeback I worked out at great length last time :)
There are types (not all drawn from CTS). The tall thin slightly shy black-T-shirt-with-a-small-logo Trinity mathmo. The sweet waiflike girl who's going to take the assassins guild by storm. The guy with bushy hair who talks to everyone. The slightly shy one just on the edge of each group.
I stopped at games evening on the way back, and again confounded people who can play Blockus by playing intuitively, getting stymied and trapped on one side of the board, and then filling in all the gaps and ending up with one T-piece left at the end.