An infinite amount of pain
Jul. 18th, 2008 04:38 pmBack to the example of Magic:TG. People have often pondered the most appropriate infinity rules. There's a few things it would be nice to do:
* If you gain an infinite amount of life, you can't be killed by any finite amount of damage
* If you gain an infinite amount of life, you can be killed by an infinite amount of damage
* If you gain nought life an infinite number of times, it doesn't make any difference
In jargon, "gain an infinite amount of life" refers to a cycle of moves which gains life and you could repeat without stopping. (Eg. "When X happens, gain 1 life", "When you gain life, do Y" and "When Y happens, do X".)
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* If you gain an infinite amount of life, you can't be killed by any finite amount of damage
* If you gain an infinite amount of life, you can be killed by an infinite amount of damage
* If you gain nought life an infinite number of times, it doesn't make any difference
In jargon, "gain an infinite amount of life" refers to a cycle of moves which gains life and you could repeat without stopping. (Eg. "When X happens, gain 1 life", "When you gain life, do Y" and "When Y happens, do X".)
( Read more... )