Jul. 18th, 2008

jack: (Default)
Back to the example of Magic:TG. People have often pondered the most appropriate infinity rules. There's a few things it would be nice to do:

* If you gain an infinite amount of life, you can't be killed by any finite amount of damage
* If you gain an infinite amount of life, you can be killed by an infinite amount of damage
* If you gain nought life an infinite number of times, it doesn't make any difference

In jargon, "gain an infinite amount of life" refers to a cycle of moves which gains life and you could repeat without stopping. (Eg. "When X happens, gain 1 life", "When you gain life, do Y" and "When Y happens, do X".)

Read more... )
jack: (Default)
Is there a simple example which would make use of the rules? How about infinite magic: each player starts with infinite life?

It would be a place where people who like making infinite combos could play, because those would always be the best way to win, and never beaten to the punch by someone attacking for 20 or 30 points of damage :) I doubt that would be a fun format forever, but it would be very nice to try :)

The normal methods of kills would be:

* doing infinite damage
* special cases, like "you win the game" cards, and giving ten poison counters
* running out of cards (that's a loss)
* doing damage each turn for an infinite number of turns[2]

Of course, there'd be some other differences: Read more... )

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