Jul. 10th, 2010

jack: (Default)
I followed in Alextfish's inadvertent lead and spent the last two weeks designing an original Magic:TG set entirely without intending too. I started with a couple of cute ideas for individual cards I'd had ages ago (Tiny Bunny), and came up with a string of other ideas for other natural animals, especially for other sorts of rabbit, and spent a weekend talking ideas over with Liv.

And then kept on getting more ideas, and ideas for how to put them together, until I'd put them together into a cohesive set of 250 cards common, uncommon and rare, and with a variety of themes.

You can see a random three cards each time you refresh at http://cartesian-heights.org/magic-gentlemanmagician/random.php (Edit: Updated version)

And you can see a list of all the cards here: http://cartesian-heights.org/magic-gentlemanmagician/all_img.html (or img&text listing). (Edit: Updated version)

Culturally, the world is based around very traditional, English, non-ostentatious fantasy:

1. Normal woodland animals, represented as magic cards.

2. Small humanoid forest dwellers, called Boggles by themselves, and Ouphes by people who talk fancily. They're something like Pratchett's gnome series -- tenacious, brave and goofy, rather than stupid, greedy/angry and goofy. They have little wars between tribes, have legendary heroes, and so on. They often ride animals into battle.

3. Boggle shamans, who do druid-like stuff, channeling-spirits-of-animals to magical effect, but not throwing fireballs.

4. Gentlemen-magicians, in a very Jonathan-Strange-like mould, except living in an England that was never deforested or industrialised. To some extent, the set is more from the view of the boggles, so humans are strange and exotic -- there are five magicians in the set, and only a couple of other humans servants.

5. Really weird stuff, hidden away in the forest, based a lot on a Carol's Jabberwocky-like feel, which feels it's leaking in from some other plane.
jack: (Default)
What I did do:

1. I tried to keep the set on a consistent theme: almost everything fits naturally into the world (with the exception of some general utility spells), and humans and weird-beasts are represented on the less-common types of card, to try to give it a "here's what's normal, here's what's special" feel.

2. I tried to tie in to a number of mechanical themes, intending that there would be at least some hope of actually playing with the set in theory, and making sure that each "X matters" sort of card had enough X or "X matters" cards around to make it worthwhile.

Read more... )
jack: (Default)
Three-quarter art and full-art cards




Normally the bottom half of the card has a text box with rules, but for cards with few rules, having bigger art makes sense. So far, wizards have saved this for special occasions, but since I have so much trouble finding simple card ideas (like, "no rule text") exciting, and tend to make horribly overcomplicated cards, I wanted a way to make vanilla creatures exciting.

I really, really love the full art cards. Watchwolf is an alternate version of an existing card, but I think the whole-frame picture makes it look so much more awesome.

Read more... )
jack: (Default)
If you want to seem competent, don't put a teabag in the cafeteire by mistake. And if you do, don't let on about it on the internet.
jack: (Default)
OK, I'm not sure why they didn't copy correctly before, but I think I fixed the overly large images in http://cartesian-heights.org/magic-gentlemanmagician/all_both.html.

Active Recent Entries