Updating proliferate deck
Feb. 8th, 2011 12:57 am( Read more... )
2. At least one or two small artifact creatures (preferably myr) to increase the chance of getting a poison counter on the opponent, and then being able to seal the deal with proliferate.
3. Swapped out a few of the middle-cost utility charge-counter cards that rarely got used for ones that should be better.
4. Removed some of the top-heavy splashy cards, and swapped some for others. There were two many, and the original deck was asking the wrong question: "what would be good with proliferate" when it should be asking "if I can get up to ten mana without dying, what will win the game right now?"
It was a bit of a "do nothing until it can chain proliferate and card draw infinitely; eventually draw ichor rats and win" deck, which was ok, but not really what I wanted. I wanted one that would be more "keep the pressure on with good creatures over the first several turns, and then only if the game drags out, eventually draw a ridiculously powerful card and win", and hopefully it's a bit more like that.
I never used to pay any attention to whether decks were legal in any standard or extended format, but now I always want to check. Lamentably this does rely so entirely on the storage lands for the humorous denouement, it'll never be legal in any modern format, and not competitive against a turn-1 win in legacy...
2. At least one or two small artifact creatures (preferably myr) to increase the chance of getting a poison counter on the opponent, and then being able to seal the deal with proliferate.
3. Swapped out a few of the middle-cost utility charge-counter cards that rarely got used for ones that should be better.
4. Removed some of the top-heavy splashy cards, and swapped some for others. There were two many, and the original deck was asking the wrong question: "what would be good with proliferate" when it should be asking "if I can get up to ten mana without dying, what will win the game right now?"
It was a bit of a "do nothing until it can chain proliferate and card draw infinitely; eventually draw ichor rats and win" deck, which was ok, but not really what I wanted. I wanted one that would be more "keep the pressure on with good creatures over the first several turns, and then only if the game drags out, eventually draw a ridiculously powerful card and win", and hopefully it's a bit more like that.
I never used to pay any attention to whether decks were legal in any standard or extended format, but now I always want to check. Lamentably this does rely so entirely on the storage lands for the humorous denouement, it'll never be legal in any modern format, and not competitive against a turn-1 win in legacy...