Feb. 8th, 2011

jack: (Default)
Read more... )

2. At least one or two small artifact creatures (preferably myr) to increase the chance of getting a poison counter on the opponent, and then being able to seal the deal with proliferate.

3. Swapped out a few of the middle-cost utility charge-counter cards that rarely got used for ones that should be better.

4. Removed some of the top-heavy splashy cards, and swapped some for others. There were two many, and the original deck was asking the wrong question: "what would be good with proliferate" when it should be asking "if I can get up to ten mana without dying, what will win the game right now?"

It was a bit of a "do nothing until it can chain proliferate and card draw infinitely; eventually draw ichor rats and win" deck, which was ok, but not really what I wanted. I wanted one that would be more "keep the pressure on with good creatures over the first several turns, and then only if the game drags out, eventually draw a ridiculously powerful card and win", and hopefully it's a bit more like that.

I never used to pay any attention to whether decks were legal in any standard or extended format, but now I always want to check. Lamentably this does rely so entirely on the storage lands for the humorous denouement, it'll never be legal in any modern format, and not competitive against a turn-1 win in legacy...
jack: (Default)
Liv and I finally watched Starwars together. I knew the plot well but hadn't seen it all the way through since I was young, and she hadn't seen it at all. I'm partly biased by popular opinion, and partly by watching it with someone who is genuinely excited and surprised by what happens rather than knowing it all in advance, but I still thought it was really excellent.

The medal ceremony[1] )

Active Recent Entries