Jul. 12th, 2017

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“That Game We Played During the War”, by Carrie Vaughn (Tor.com, March 2016)

Chess, two countries slowly developing a peace after a long war, two people from opposite sides tentatively renewing a friendship formed during the war, and one side is entirely telepaths. Generally pretty interesting. More thoughts below.

“A Fist of Permutations in Lightning and Wildflowers”, by Alyssa Wong (Tor.com, March 2016)

Two sisters with magical abilities over the weather and alternate histories.

“Seasons of Glass and Iron”, by Amal El-Mohtar (The Starlit Wood: New Fairy Tales, Saga Press)

Two fairytale protagonists rebel against their allotted labours and help each other escape.

“The City Born Great”, by N. K. Jemisin (Tor.com, September 2016)

A struggle to allow, or prevent, New York to become a living city. Really evocative, but I found it hard to get into.

“Our Talons Can Crush Galaxies”, by Brooke Bolander (Uncanny Magazine, November 2016)

Likewise, doing something good but I find it hard to describe.

The john c wright one

In general, I'll vote any spam entries no award and not feel obliged to read them, but I checked some reviews. It talks about things I genuinely find interesting, like the relationships between asimovian robots and theology. But in rather horrible ways.

Some spoilers )
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Subnautica

This falls into what I'm starting to recognise as a category, computer games that are incredibly beautiful in multiple ways, but I play for five minutes and decide I don't have time to play properly. You crashland on an ocean planet, and oh my gosh, the water is so WET it practically comes out of your monitor. And warm and clear and inviting, with tropical reefs stretching endlessly.

The actual game is a bit like minecraft, find the right materials to feed into an emergency fabber to make more complicated tools to get more useful materials and components, until you eventually repair a distress beacon. (I don't know if that's all or if there's also underwater aliens or whatever).

Avatar on Wii

Rachel bought some old-ish games and it's been lovely to have something fun but simple-ish we can play together occasionally. One person controlling and one person kibitzing works surprisingly well, a lot is "what now" where having the trigger finger isn't the important thing.

It looks great, very avatar-y. It's not set at any particular point in the chronology but has a feel of an avatar well-respected but also young and unpracticed well. And your abilities work like that too: you have quite powerful abilities but you have to unlock them by levelling up, and they have cooldowns, so you feel powerful, but also like you can only succeed by being skillful, which fits the tone very well.

I have a few quibbles. The wolves appear intelligent to manufacture, or at least habitually carry, headbands of +2 armor, and yet not intelligent enough to avoid spontaneously attacking the most powerful humanoid bender on the planet. The avatar indiscriminately slaughtering wolves and taking their stuff seems tonally inconsistent on multiple levels. But that's computer games.

Also, Zuko can jump down behind Kitara and grab her and she's suddenly unable to fight back? Why didn't he try that on all the OTHER waterbenders there?

Flintstones comic

So... there's a gritty flintstones reboot. Except it's not *very* gritty. Not like gratuitous gore. But it deals with consumerism. And colonialism. And PTSD. And so on. I've no idea how this came about, but it works really quite surprisingly well. A few panels are incredibly biting. I loved the animals-used-as-appliances talking to each other, and calling the pet dinosaur a traitor.

On other occasions, it does veer a bit puerile, making simplistic jokes and criticisms of modern life that aren't especially telling. But worth reading some of.

Irredeemable

About a superteam where the most powerful superman-like member goes rogue and starts killing people, and everyone else has to figure out what they can do from there.

The worldbuilding and characters are pretty good -- it feels really LIKE famous superteams, while all the individual members are not knock-offs of specific characters from a single team, but embodying the *sort* of iconic characters that usually exist.

It's mostly about the characters, and what they do and their relationships with each other. There are quite a lot of *further* story developments of one sort or another, it doesn't just dwell on the premise forever with nothing evolving.

I've some quibbles. Things would drag on a lot less if people stopped going back and forth on when to try to contain someone and when it was necessary to kill them. And it's not a *lot* of sexism, but there's some.

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