I had several sessions which ended up a bit muddled.
Session 1: Reavers
The first was the end of the war against the reavers. In a war with no claims, just "if you take over a system, it's just immediately transferred to you", I wasn't quite sure how that worked with allies. It turns out (I think), that if there's only on adjacent allied empire, they get the system whoever conquered it. And if one of us conquers a system not adjacent to any allied empire, the one who conquered it gets it. I'm not quite sure what happens in edge cases like multiple adjacent empires (the one who conquers the new system? the earliest adjacency?) or in planetary systems if it matters who takes the planet.
I'd meant to test those things out and then run the war for real but I ended up building a bunch of other infrastructure along the way, and then didn't want to restart. So my allies ended up getting most of the planets. Although I got one large planet, and I claimed almost half of the systems, including the border to several dead-ends with planets in, and a border to one the friendly empires affiliated with but not a member of the federation.
I did replay the second half of the war twice to get my priorities right, the first time the war ended without the last planet and most of the systems being conquered because I'd tried to rush the planet but ended up moving my ships and armies around inefficiently.
I'd recently unlocked "chemical bliss" living standards, which seems to mean "free cocaine". OK, actually it's more sinister than that, but my version is going to be the less sinister version. It gives lots of plus happiness, at the expense of lots of minus productivity. I was like, "when am I going to use that"? Since the mid-game I've jacked everyone's living standards up to utopian (go egalitarianism!) which takes more minerals, but gives a big boost to... everything due to happiness.
But I realised, I could give the free cocaine to the recently conquered ex-genocidists, which means they stop running around smashing stuff in frustration and instead sit around grinning. Which on average means they produce slightly more output, mostly because they don't produce lots of unrest. That lasted ten years, then I switched them back to normal well-balanced happiness along with everyone else. (Can you specify living conditions per-planet or only per-species?)
Session 2: Cold War
Then I spent quite a long time building up my economy and military. It was a bit of a mess because I started off with a fairly nice mineral income, and a military far short of my fleet cap. Indeed, I kept building resource silos because I wasn't sure what best to invest my minerals in.
But then in preparation of a likely war, I built up my military, but overdid it -- I hadn't expected to reach my fleet cap so quickly. Then the overhead penalty for exceeding the cap tanked my income, and I spent ages building up anchorages and anchorage boosting buildings to increase my fleet cap up to where it needed to be, and frantically rebuilding energy and mineral income.
If I'd done things in the right order it would have been a lot easier, but I wasn't interested in replaying it.
I ended up with a fleet cap of 300 (iirc 300 small ships, half as many medium ships, etc) full up, and still getting a mineral income of 100-300 depending on circumstances. If I'd built more economy *first* then built fleets that would have been better. But I feel ok-ly placed for the next war.
Session 3: pointless war
My theocratic Foxbsters allies wanted to declare war on one of the weaker non-federation empires, the ones I called klingons because they were stand-offish but honourable.
All my allies seem very happy to go to war -- the internet warned me that if you got into a federation that didn't like going to war, you could just be stuck unable to do anything. I guess that's because the other empires are all quite unpleasant, and often have rivalries against one or more federation members.
And I thought, "oh, why not", which may not have been the best decision. I was intending to just let my allies get on with it. It would have been better if I'd declared war myself, because then I could have insisted on a vassalisation or liberation war, which would have given us all the systems we took, not only the ones my allies claimed.
But I hadn't realised or forgotten there were a bunch of diplomatic options I couldn't have while at war, or I wouldn't have been so cavalier. So I ended up basically just waiting the war out which was very tedious, as the defensive war exhaustion shot up to 100% fairly quickly, but then there was a long time when my ally was neither taking systems very effectively, nor willing to give up and just take a status quo for what they already had. And I didn't want to fly my ships all round the galaxy to do it for them -- and I wasn't even sure how to tell which systems they'd claimed.
But the war did end and my ally got two or three planets, which reduced that empire's strength to "pathetic" relative to me, so hopefully we can mop them up in due course. And for some reason that made them xenophilic and they immediately formed defensive pacts with the other two empires. The extra allies is mildly inconvenient but hopefully ok. Hopefully being xenophilic will make diplomacy easier at some point in the future.
During this time I was building up my economy a bit more -- I've lost count of my planets, 20+, mostly built up by me and then handed off to a sector for upgrading.
And gearing up for a war with one of the other two empires. I kept spending my influence to expand throughout a long dead-end in the north west, which had half a dozen promising planets at the end. I'd hoped that would be all for me, but the other empire figured out wormholes and snuck in there! So I hoped to capture that little bit of territory from them.
But even after all that, I wasn't strong enough to demand vassalisation, so I went for a liberation war (which will make a friendly empire, which is convenient, but doesn't help my empire directly as much). But I probably could have done that earlier anyway, whoops.
Midgame
I take back what I said about the mid-game. I'd thought there'd be more building-up and fewer wars, but I'd discounted the fact that empires would get far enough ahead of each other, they could sensibly wage decisive wars against long-standing empires, so the galactic territory has been reasonably shaken up after all, the number of empires being simplified, and empires still expanding one way or another.
Everything took longer than I thought though, probably because I hadn't always made the best decisions (hi! welcome to humanity! and apparently duckbuilledplatypusanity too). So ideally I'd absorb as much of the other empires as possible *quickly* before the end game hits.
Session 1: Reavers
The first was the end of the war against the reavers. In a war with no claims, just "if you take over a system, it's just immediately transferred to you", I wasn't quite sure how that worked with allies. It turns out (I think), that if there's only on adjacent allied empire, they get the system whoever conquered it. And if one of us conquers a system not adjacent to any allied empire, the one who conquered it gets it. I'm not quite sure what happens in edge cases like multiple adjacent empires (the one who conquers the new system? the earliest adjacency?) or in planetary systems if it matters who takes the planet.
I'd meant to test those things out and then run the war for real but I ended up building a bunch of other infrastructure along the way, and then didn't want to restart. So my allies ended up getting most of the planets. Although I got one large planet, and I claimed almost half of the systems, including the border to several dead-ends with planets in, and a border to one the friendly empires affiliated with but not a member of the federation.
I did replay the second half of the war twice to get my priorities right, the first time the war ended without the last planet and most of the systems being conquered because I'd tried to rush the planet but ended up moving my ships and armies around inefficiently.
I'd recently unlocked "chemical bliss" living standards, which seems to mean "free cocaine". OK, actually it's more sinister than that, but my version is going to be the less sinister version. It gives lots of plus happiness, at the expense of lots of minus productivity. I was like, "when am I going to use that"? Since the mid-game I've jacked everyone's living standards up to utopian (go egalitarianism!) which takes more minerals, but gives a big boost to... everything due to happiness.
But I realised, I could give the free cocaine to the recently conquered ex-genocidists, which means they stop running around smashing stuff in frustration and instead sit around grinning. Which on average means they produce slightly more output, mostly because they don't produce lots of unrest. That lasted ten years, then I switched them back to normal well-balanced happiness along with everyone else. (Can you specify living conditions per-planet or only per-species?)
Session 2: Cold War
Then I spent quite a long time building up my economy and military. It was a bit of a mess because I started off with a fairly nice mineral income, and a military far short of my fleet cap. Indeed, I kept building resource silos because I wasn't sure what best to invest my minerals in.
But then in preparation of a likely war, I built up my military, but overdid it -- I hadn't expected to reach my fleet cap so quickly. Then the overhead penalty for exceeding the cap tanked my income, and I spent ages building up anchorages and anchorage boosting buildings to increase my fleet cap up to where it needed to be, and frantically rebuilding energy and mineral income.
If I'd done things in the right order it would have been a lot easier, but I wasn't interested in replaying it.
I ended up with a fleet cap of 300 (iirc 300 small ships, half as many medium ships, etc) full up, and still getting a mineral income of 100-300 depending on circumstances. If I'd built more economy *first* then built fleets that would have been better. But I feel ok-ly placed for the next war.
Session 3: pointless war
My theocratic Foxbsters allies wanted to declare war on one of the weaker non-federation empires, the ones I called klingons because they were stand-offish but honourable.
All my allies seem very happy to go to war -- the internet warned me that if you got into a federation that didn't like going to war, you could just be stuck unable to do anything. I guess that's because the other empires are all quite unpleasant, and often have rivalries against one or more federation members.
And I thought, "oh, why not", which may not have been the best decision. I was intending to just let my allies get on with it. It would have been better if I'd declared war myself, because then I could have insisted on a vassalisation or liberation war, which would have given us all the systems we took, not only the ones my allies claimed.
But I hadn't realised or forgotten there were a bunch of diplomatic options I couldn't have while at war, or I wouldn't have been so cavalier. So I ended up basically just waiting the war out which was very tedious, as the defensive war exhaustion shot up to 100% fairly quickly, but then there was a long time when my ally was neither taking systems very effectively, nor willing to give up and just take a status quo for what they already had. And I didn't want to fly my ships all round the galaxy to do it for them -- and I wasn't even sure how to tell which systems they'd claimed.
But the war did end and my ally got two or three planets, which reduced that empire's strength to "pathetic" relative to me, so hopefully we can mop them up in due course. And for some reason that made them xenophilic and they immediately formed defensive pacts with the other two empires. The extra allies is mildly inconvenient but hopefully ok. Hopefully being xenophilic will make diplomacy easier at some point in the future.
During this time I was building up my economy a bit more -- I've lost count of my planets, 20+, mostly built up by me and then handed off to a sector for upgrading.
And gearing up for a war with one of the other two empires. I kept spending my influence to expand throughout a long dead-end in the north west, which had half a dozen promising planets at the end. I'd hoped that would be all for me, but the other empire figured out wormholes and snuck in there! So I hoped to capture that little bit of territory from them.
But even after all that, I wasn't strong enough to demand vassalisation, so I went for a liberation war (which will make a friendly empire, which is convenient, but doesn't help my empire directly as much). But I probably could have done that earlier anyway, whoops.
Midgame
I take back what I said about the mid-game. I'd thought there'd be more building-up and fewer wars, but I'd discounted the fact that empires would get far enough ahead of each other, they could sensibly wage decisive wars against long-standing empires, so the galactic territory has been reasonably shaken up after all, the number of empires being simplified, and empires still expanding one way or another.
Everything took longer than I thought though, probably because I hadn't always made the best decisions (hi! welcome to humanity! and apparently duckbuilledplatypusanity too). So ideally I'd absorb as much of the other empires as possible *quickly* before the end game hits.