Jun. 20th, 2024

jack: (Default)
I wanted to learn some rust and started using it for a small hobby project, a tile-based computer game.

My natural inclination is very much towards what C++ and rust are trying to do, of creating a language which has good abstractions, but which compiles to something that runs efficiently and detects broken code at compile time, so I was interested to see what was the same and what was different.

These are my random impressions based on a short dive:

SPECIFIC OBSERVATIONS: ERROR PROPAGATION

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