Date: 2008-02-05 03:29 pm (UTC)
"If fun, somewhat introspective episodes could have crises appropriate to the level of involvement they'd actually display, it would work more consistently"

What irritates me is that big crises reduce the suspense, because there is no chance of failure.

Suppose the danger in that episode had been just a few people dying. Then you could believe that maybe the soldier would run away, or Tosh would refuse to send him back, or something, it'd all go wrong, and they'd spend the next few episodes angsting about the consequences.

When the world is at stake you know that either everyone will do the obvious thing (as in this episode), or that somebody will follow their heart, but there will be some ridiculous deus ex machina to sort things out.
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