Date: 2008-09-08 04:28 pm (UTC)
1) RoboRally. Our house rules tend to ignore deaths, as they can really spoil the game. We do obey the shut-down rules, though, as otherwise you have no reason to take care. (There's a minor tweak in what we do with the Abort Switch, but that doesn't affect the base case.)
We always award cards for arrival at checkpoints - for a 5-player game, 0,1,1,2,2 in order of arrival. That way you do get a chance to catch up.

2) Trades. Immediate trades should certainly be binding. There's also a strong incentive to make long-term trades binding; if you break them, we won't trade with you. Simple. I've never played Munchkin, but this also applies to several trading games.
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