The computer game I keep designing in my head has a model whereby you have a graph with nodes and edges; each node is a star system or city or whatever. The nodes post buying and selling prices for goods, like in Elite. Trade works by goods being bought at one node, taken on a single-edge journey, and sold at the next node.
So a trading hub would work by buying low and selling high. In effect, it's picking up money for being a stop-off on the movement of goods, providing docking facilities, refuelling, warehousing, brokerage, market making (ie making sure that people who want to buy can always buy straight away, and people that want to sell can always sell straight away), all of the good stuff like that.
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Date: 2012-10-16 01:23 pm (UTC)So a trading hub would work by buying low and selling high. In effect, it's picking up money for being a stop-off on the movement of goods, providing docking facilities, refuelling, warehousing, brokerage, market making (ie making sure that people who want to buy can always buy straight away, and people that want to sell can always sell straight away), all of the good stuff like that.