jack: (Default)
[personal profile] jack
I posted Emojilution Match to android store! I don't really expect anything from it, but it was really exciting to go through the process and see if listed there. I had to fiddle the graphics to get right size versions, but they look really quite professional[1]. Like I'm competent or something :)

The process was fairly easy: you need to sign up for a developer account (paying a small fee) and a merchant account if you wanted your app to be paid. And fill in a bunch of forms about app versions, inappropriate content, regions, etc, etc, which were a bit intimidating but not complicated. And find the .apk not from the build output directory but from the top-level app directory.

I know other people have done this ages ago but it was exciting to actually do it for the first time.

The process was *mostly* hassle free. I did hesitate over "let google manage your app signing key and make unspecified (?) improvements to your app", but I decided for a simple game that was probably ok and I'd be more careful for an app that actually handled people's data of any sort. One of the sorts of content you need to describe if your game includes is "sexualities", I'm not quite sure what that means but I suspect :(
And it strongly pushes you to include your actual home address and really doesn't make clear that you're putting that on the internet for anyone to see[2], but apparently it's not absolutely required.

It's only on android for now -- I'm sorry, I wish it wasn't constrained to one platform, but porting is an effort (and I hear the apple store is a lot more bureaucratic and expense, is that true?) If anyone can point me in the right direction I might consider it.

https://play.google.com/store/apps/details?id=org.cartesianheights.emojilution

[1] With a couple of exceptions I need to fix.
[2] Hello? Might that have, like, catastrophic downsides?! :(

Date: 2018-03-25 11:30 pm (UTC)
green_knight: (Default)
From: [personal profile] green_knight
Swift developer here. Congrats on shipping!

I haven't submitted anything to the AppStore, but in order to sell your app you will need to
- sign up for a developer account (£80/year, last time I looked)
- publish it under your own name (they do not publish your address)
- comply with all of their rules regarding security/data collection, which can be a little convoluted)

You can learn more at developer.apple.com - a free account lets you do everything other than selling your product through the App Store, so you can take your time to evaluate. You will, however, need a Mac to program on.