jack: (Default)
[personal profile] jack
One of the strange things about GMing is that it's a naturally ephemeral hobby. If you get really good at writing, you might write stories people keep reading years later. If you get really good at playing a musical instrument, you might play to larger audiences or at higher-profile occasions.

Whereas, if you get really good at GM'ing, you'll still only ever really do it with four other people, and many of the ideas you have will get recycled into an "ideas" folder because they didn't come in play.

Some people write modules or stream games, but that's not for everyone.

That's not bad, I just personally find it really hard to enjoy moments for themselves without wanting to save them forever.

Date: 2019-02-01 12:03 pm (UTC)
aldabra: (Default)
From: [personal profile] aldabra
I imagine you end up with a bunch of plot and dialogue which didn't go quite how you would have expected and could be repurposed as stories? Concentrated enjoyable moments have potential.

Date: 2019-02-01 12:04 pm (UTC)
green_knight: (A-Team)
From: [personal profile] green_knight
I think there's another aspect to this as well: the magic really happens in the shared space with players. It's collaborative storytelling - modules/written materials can be good, but it's in the interactions of GM and players and dice rolls that memories are made, and sometimes it's the little moments that create the most memorable events.

And then you get the people - mainly GMs, in what I see - who want to immortalise games and not only post short transcripts (those are great, I love them) but turn them into novels, which opens whole crates of worms - nobody remembers everything (you'd need to videotape sessions, which is icky in itself), you're assigning motivations/thoughts/words to real people, and whose intellectually property is a gaming session anyway?

Active Recent Entries