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GM: OK, so while Vapourwave's reconstituting himself and Rusty's repairing the mech and riding herd on the security system, you two...
Dr Weird: So I can just misty step through the forcefield into the cell with the interdimensional portal?
GM: Oh yes, I'd forgotten you can do that.
Dr Weird: Is there a control to turn the forcefield off?
GM: No...
Ninja: Not on the INSIDE
Ninja: There's a keypad next to it here on the outside, could he just have used that?
GM: Yes, that's what I was expecting.
GM: Although it's not just an on/off, you'd need to make sure you figure it out.
Rusty: But I could make sure he doesn't accidentally turn off all the forcefields at the same time?
GM: Indeed.
Rusty: OK, we do that.
GM: *fwoosh*
Weird: OK, I examine the portal with my *checks character sheet* +5 to knowing about magic-y type stuff?
GM: OK, you roll. You get a general ideas.
GM: It's a portal to the extradimensional plane of custard.
Weird: Like the elemental plane of water.
GM: Yes, exactly.
GM: Except it's custard *themed*, it's not an infinite expanse of custard in all three dimensions.
GM: But between our world and the plane there's darkness.
GM: Hooded figures chant mystically in the darkness.
GM: They appear to be humans who have been taken over by custard monsters and pressed into service forwarding their dread goopy agenda of widening the portal and allowing greater incursions to our world from the custard dimension.
GM: Beyond the blackness you can distantly make out another portal to the custard dimension itself. You distantly see short-crust pastry landscape with custard lakes. A large house-sized custard kaiju rages impotently trying to force itself through the portal which is much too small for it.
Weird: Does it look like a threat to the city?
GM: YES.
Weird: Can I shut the portal?
GM: Your keen magical senses are telling you, yes, but you need to fight the mystical ritual enacting custard zombies first.
GM: Say, where you being careful not to get too close?
Weird: Indeed I was.
Weird: Are there more custard monsters within?
GM: You can't see any, but they may or may not be lurking just to the side of the portal where you can't see them, ready to pounce on anyone who comes through.
GM: You can stick your head through if you want to see.
Weird: Or I can *not* stick my head through, if I prefer?
GM: Indeed.
Ninja: Oh, right, I still have the evil cookbook. I look through it for anything about the custard dimension.
Weird: Oh right, I should detect magic on that.
Ninja: In fact, maybe we should have done that in the other order.
GM: It's ok, it's a book ABOUT evil magic, it does not in fact enthral you.
GM: Except metaphorically by how tasty some of the recipes look.
GM: OK, is everyone about healed up.
Players: Yep.
GM: OK, as we resume, a half dozen or more guards bustle onto the stairs pointing frosting guns at you.
GM: One points at you all and says, "There they are! They lied to us, they're working together and there wasn't an obvious distraction at the furthest part of the complex at all!"
Vapourwave: I'd been wondering whether to remind the GM we sent those guards off on a wild goose chase before sitting down to heal for half an hour.
GM: Nope, no need.
Vapourwave: In fact, it's funny that they didn't figure it out sooner.
GM: Yeah, that might have happened, but I imagine it like this.
Guard 1: Hey, you think those are superheroes, and there wasn't any distraction up here after all?
Guard 2: Well, I don't know, do you want to go downstairs and fight the superheroes right now, or check REALLY THOROUGHLY up here first?
GM: Everyone roll initiative.
GM: The guards all fire their frosting squirt guns at the mech. *roll* *roll* ok, not a lot of damage, but it'll be difficult for it to move (including attacking, not 'move' in the DnD sense) on its turn.
Rusty: Hey, you two are up next in the initiative order, why not all retreat into the portal cell, and then I'll *close* that portal and *open* all the others.
GM: Uh... good point. OK, then!
GM: You remember the mech's out there, right?
Rusty: It's worth it. It's a noble sacrifice.
Players: We do that.
GM: OK, then!
GM: Outside, pandemonium breaks loose. Experiments go loose, some attacking everything, cupcakes swooping about frantically, others trying to find a corner to hide in, guards trying to immobilise everything...
GM: I'm not going to track that in initiative order
GM: Proceeding to the custard dimension?
Ninja: I charge through the portal!
Weird: I don't.
GM: Two custard monsters pounce on you!
Weird: Bzaaap! Bzaaap! Bzaap! First level evocation! First level evocation! Second level evocation, third level evocation!
Ninja: Woh-pa! Hi-yaa! Punch, punch, run backwards faster than they can move, punch, run backwards, punch
GM: *benny hill music*
GM: Who's up next?
Players: Rusty.
Rusty: How's the mech?
GM: The chaos outside is slowly dying down, punctuated by roaring marzipan tigers, skittering current cake scorpions, and cries of, "no you idiot, that's me" and "not the cupcake! not in the face!" Under your remote piloting the mech stood up the barrage valiantly, but now everything in the room is pretty much too gummed up by frosting guns to move.
Rusty: Meanwhile, I'm busily closing and opening doors across the complex, channelling guards and minions into safe waiting spaces for the police.
GM: *benny hill music*
GM: Who's up next who's actually participating in the current fight?
Vapourwave: Ability I haven't used yet! Another ability I haven't used yet! In dramatic glam-rock stances!
GM: OK, that's pretty much taken care of the minions.
GM: And we need to leave the shop in less than 5 minutes.
Weird: I can successfully close the portal?
GM: Yep, done.
Rusty: And turn all those trapped minions over to the police?
GM: Yep, done.
GM: And... anyone remember the objectives?
Players: Uhh... save the city?
GM: Tick!
Players: Find and/or destroy the recipe book?
GM: Tick!
Players: Uh, fight a bunch of stuff and win?
GM: Pretty much. Three for three! Well done!
GM: Dispatch says, thank you, you pulled your weight more than she expected.
GM: No offence.
GM: She thanks you earnestly for the work, and hopes you'll serve as one of the main superhero response teams, lacking any more experienced heroes.
GM: As one of the heavier hitting teams, she'd be obliged if you could help with another *counts* four, no five, wait, make that eighteen new crises currently developing across the city.

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