Risk Legacy
May. 2nd, 2012 02:54 pmhttp://boardgamegeek.com/boardgame/105134/risk-legacy
I recently discovered there had been a new version of risk published, which is explicitly designed to be build up over time for people who play multiple games. That is, when you meet some condition (some happen when we start a game, some when I win a game, some when the group as a whole meets some limit) you open a little packet with a bunch of stickers in, and get to apply them to the board.
These can make your current position better, but remain in place for the following game. Sometimes you can rename a major city to whatever you want, and then have preferential rights for starting in that city. You can both add stickers which increase/reduce the value of a territory just because you prefer the game like that, or to bolster a position you are likely to start the next game in.
Obviously lots of people have suggested vaguely similar things, but I was still extremely pleasantly surprised by (a) the company had the chutzpah to expect people to irrevocably alter the game board (literally tearing up unused stickers), possibly even buying ANOTHER set to experience different choice, and people went ahead and tried it.
And (b) it seems to actually work. When I heard it, I would have wagered money that it would be gimicky and unbalanced, that as stickers accumulated it would get overcomplicated and some territories would get unbeatably good. But apparently, according to reviews on board game geek, it's actually really fun (for people who WANT to play 15 games of risk in the first place :))
Obviously there was a lot of playtesting to make this work, more than I'd usually expect for a board game even to just make sure that the most likely choices didn't lead to degenerate behaviour. But I'm heartened that they tried something innovative and it worked!
(I don't know if I ever want to play risk or not.)
PS. For the record, what you see above is what I get when I post a "short post, just a link" :)
I recently discovered there had been a new version of risk published, which is explicitly designed to be build up over time for people who play multiple games. That is, when you meet some condition (some happen when we start a game, some when I win a game, some when the group as a whole meets some limit) you open a little packet with a bunch of stickers in, and get to apply them to the board.
These can make your current position better, but remain in place for the following game. Sometimes you can rename a major city to whatever you want, and then have preferential rights for starting in that city. You can both add stickers which increase/reduce the value of a territory just because you prefer the game like that, or to bolster a position you are likely to start the next game in.
Obviously lots of people have suggested vaguely similar things, but I was still extremely pleasantly surprised by (a) the company had the chutzpah to expect people to irrevocably alter the game board (literally tearing up unused stickers), possibly even buying ANOTHER set to experience different choice, and people went ahead and tried it.
And (b) it seems to actually work. When I heard it, I would have wagered money that it would be gimicky and unbalanced, that as stickers accumulated it would get overcomplicated and some territories would get unbeatably good. But apparently, according to reviews on board game geek, it's actually really fun (for people who WANT to play 15 games of risk in the first place :))
Obviously there was a lot of playtesting to make this work, more than I'd usually expect for a board game even to just make sure that the most likely choices didn't lead to degenerate behaviour. But I'm heartened that they tried something innovative and it worked!
(I don't know if I ever want to play risk or not.)
PS. For the record, what you see above is what I get when I post a "short post, just a link" :)