Apr. 19th, 2018

jack: (Default)
Team non-overthink, don't read this :)

Fellow players and GM, thank you for bringing this to life! The write up is moderately fictionalised, as what's fun to play doesn't always correspond to what's fun to read, but I hopefully covered most of the key plot points. I may have some details wrong, point out anything you think should be corrected.

The setting: 1920s Berlin. Reeling from war, economy devastated, but glamour and social exuberance riding high. Fascists and communists clashing in the streets, and in the cover story of the mysterious mover-and-shaker Karl.

A mismatched band of opportunists in over their heads are orchestrating a heist from an aristocratic estate with an unpleasant reputation, on behalf of the suspicious and enigmatic owner of the Moka Efti nightclub, of several items which it seems more dangerous to posses than not.

Several vignettes play out.

Coiffurist

American girl-about-town Virginia disappeared with her 'coiffurist' for more than 48 hours, but is widely expected to turn up to the heist fashionable late with something the rest of the team forgot just in the nick of time.

Jermiah and Jackie

Small time conman and expectant father Jackie and young, unworldly but insightful mormon missionary Elder Jeremiah drop in to visit a chemist of questionable ethics in search of reliable dog-knockout-juice.

Elder Jeremiah: We're not going to kill any dogs, are we?
Jackie: Well, putting people to sleep temporarily is a dicey art, but I'd say we have a reasonable chance.
Elder Jeremiah:

Stopped by the police on the way back:

Police: Who are you?
Jackie: Jackie. Small time street hustler. I mean, respectable businesshuman.
Elder Jeremiah: Well, that's a very ecumenical question.
Jackie: It's ok. He's innocent. He's an american.
Jackie: Casually takes hold of the bottle of volatile chemicals
Jackie: I ROLLED DOUBLE ONE ON MY HIDE ROLL? DID YOU HEAR ME? I SAID I ROLLED SNAKEYES.
Police: What's this?
Elder (thinking fast): Sleeping draft for his wife.
Jackie: Whew.
Police: And can we see your bribes?
Police: I mean papers.
Elder: Here you are.
Police: That's a nice decorated cane you have there.
Elder: Oh yes, it is, isn't it!
Police: Are you looking to get rid of it?
Elder: Not really. Why?
Jackie: Oh, except that you were just saying, maybe it would make a good charitable gift.
Police: I could find someone who wants it.
Elder: Oh? Oh! Yes, right. Thank you. Indeed.
Police: And can we see the boot.
Jackie: Good job we're finally out of corpses.
Jackie: I mean, bribes.
Police: And don't let us catch you doing...
Police: Uh, whatever it was we stopped you for again.

Read more... )
jack: (Default)
How far did everyone else get with Factorio? Technically I've just got yellow science and am researching rocket silo, but I played on peaceful so hope I should get to rocket from here fairly easily.

I played a little sandbox to learn how some things work. It could do with infinite electricity (I know I could find a mod).

I've been fiddling with an auto-balancing assembler, i.e. an array of "assembler, chest, inserter, logic" connected to a long conveyor all red-wired-up with the intention that whatever you set the assembler to, it creates them until there's two on the belt then stops. So you can create a whole lot of them, and then just program in the components you want and not have to worry about overproduction. (And can use a constant combiner to assign desired amounts, and chests to store them as necessary if they're wired in too.) But I think I was trying to be too clever, for science it would be simpler to just work out once an appropriate ratio with the right intermediates going to the right inputs and then build that.

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