Weekend: Roleplaying and Poly Party
Dec. 10th, 2018 03:45 pmI correctly remembered that December is always busy even without something I'm working on, between yuletide fanfic exchange, plans, presents and cards for xmas, and many social events and hopefully have avoided over-committing myself too badly.
Roleplaying
On Saturday I went along to one of the Heffers gaming events -- they've recently started a roleplaying night on Mondays, basically a venue for GMs to coordinate and host one-shots or campaigns, but still have some roleplaying sessions at the regular board game nights, which now are utterly gigantic.
It was run by a GM I've seen on some of the rpg facebook groups around Cambridge but not met, but he was pretty good, he was good at quickly building a world, and did some great NPCs.
The setting was just lovely, anthropomorphic mice gathering food for winter, and for the midwinter feast. Yes, we were derailed into a philosophical discussion about Owls and Mice both being sapient and what that implies for Owls :)
I played the stoic Head Chef. AK played the head of the woodland watch. The two other players played the incredibly bard-y minstrel, and forager with the lovely cart-pulling ferret. We sought the remaining fresh herbs, stood up to the burrow council, calmed a revolt, escaped a cat, caught and eventually reunited a thieving romeo and juliet couple, and muddled our way through plenty of slapstick hiding-from-the-burrow-council moments.
Aside
Oh gosh, I had to try so hard to drag my mind from the generalities (some discussed below) to the specifics which are probably much more interesting to read.
System
It was based on the apocalypse world system (roll 2d6, 7-9 = "succeed, but with caveat", etc) which I've played before and now have Thoughts about, which I'm not convinced worked great, but was sufficiently low-intrusive that the game worked great without worrying too much if the mechanics were the best.
The character generation was really excellent, giving pre-generated roles like Head Chef, Chief Forager and head of the woodland watch, but encouraging the players to give names and personalities, and fill in pre-suggested questions like "what animal pulls your cart" and "which member of the kitchen staff", and then a final question, asking "which previously mentioned NPC has been..." It was a very seamless way of encouraging the players, beginners or experts, to contribute to the world creation, and ensure that the NPCs were cross-linked into a society, not just a background cast separate for each player.
I'm assuming James gets the credit for writing those sheets, but many Apocalypse World variants do have excellent prompts of that sort, it's one of the things other systems could learn. I certainly do similarly even in fairly old-school DnD.
Note to self: "You're delving into the tomb of the lich emperor seeking a... what?" makes players remember the goal and macguffin a thousand times better than just telling them its jeweled sword of so-and-so.
Cambridge Polyamory Meet Winter Party
This was lovely. Amy rented Rock Road library, the events room, but also, just letting everyone have the run of the library if they felt like, which feels really lovely.
People brought v good food.
And we played the "write a phrase, try to draw the previous person's phrase, try to guess the previous person's drawing, repeat" game, which was absolutely hilarious.
Lots of lovely people, including some I haven't seen for a while and it was nice to catch up wit, including Steve who was moving away and doing his best to give away a lot of sci-fi and programming books first, including the interesting but provocatively-premised "compiler engineering in JAVA". I mean, JAVA is probably a fine language if you want to learn about compiler writing, but I wouldn't really choose anything but C or C++ for writing compilers.
Roleplaying
On Saturday I went along to one of the Heffers gaming events -- they've recently started a roleplaying night on Mondays, basically a venue for GMs to coordinate and host one-shots or campaigns, but still have some roleplaying sessions at the regular board game nights, which now are utterly gigantic.
It was run by a GM I've seen on some of the rpg facebook groups around Cambridge but not met, but he was pretty good, he was good at quickly building a world, and did some great NPCs.
The setting was just lovely, anthropomorphic mice gathering food for winter, and for the midwinter feast. Yes, we were derailed into a philosophical discussion about Owls and Mice both being sapient and what that implies for Owls :)
I played the stoic Head Chef. AK played the head of the woodland watch. The two other players played the incredibly bard-y minstrel, and forager with the lovely cart-pulling ferret. We sought the remaining fresh herbs, stood up to the burrow council, calmed a revolt, escaped a cat, caught and eventually reunited a thieving romeo and juliet couple, and muddled our way through plenty of slapstick hiding-from-the-burrow-council moments.
Aside
Oh gosh, I had to try so hard to drag my mind from the generalities (some discussed below) to the specifics which are probably much more interesting to read.
System
It was based on the apocalypse world system (roll 2d6, 7-9 = "succeed, but with caveat", etc) which I've played before and now have Thoughts about, which I'm not convinced worked great, but was sufficiently low-intrusive that the game worked great without worrying too much if the mechanics were the best.
The character generation was really excellent, giving pre-generated roles like Head Chef, Chief Forager and head of the woodland watch, but encouraging the players to give names and personalities, and fill in pre-suggested questions like "what animal pulls your cart" and "which member of the kitchen staff", and then a final question, asking "which previously mentioned NPC has been..." It was a very seamless way of encouraging the players, beginners or experts, to contribute to the world creation, and ensure that the NPCs were cross-linked into a society, not just a background cast separate for each player.
I'm assuming James gets the credit for writing those sheets, but many Apocalypse World variants do have excellent prompts of that sort, it's one of the things other systems could learn. I certainly do similarly even in fairly old-school DnD.
Note to self: "You're delving into the tomb of the lich emperor seeking a... what?" makes players remember the goal and macguffin a thousand times better than just telling them its jeweled sword of so-and-so.
Cambridge Polyamory Meet Winter Party
This was lovely. Amy rented Rock Road library, the events room, but also, just letting everyone have the run of the library if they felt like, which feels really lovely.
People brought v good food.
And we played the "write a phrase, try to draw the previous person's phrase, try to guess the previous person's drawing, repeat" game, which was absolutely hilarious.
Lots of lovely people, including some I haven't seen for a while and it was nice to catch up wit, including Steve who was moving away and doing his best to give away a lot of sci-fi and programming books first, including the interesting but provocatively-premised "compiler engineering in JAVA". I mean, JAVA is probably a fine language if you want to learn about compiler writing, but I wouldn't really choose anything but C or C++ for writing compilers.