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[personal profile] jack
Many science-fiction/fantasy stories have a ghost or two, and it's often unclear what they can do. I've attempted to research the basic laws which govern such beings so everyone can make use of them.

* Ghosts rest on flat surfaces. The most likely explanation for this is subconscious direction from the ghost. In the comic 1/0 (which has caught up Terry Pratchett as the story providing the most handy-metaphors) ghosts naturally assume the shape they had at death (or possibly the most representative point in their life) and hover over the ground, but with concentration can change their shape a bit or a lot and move about.

It also explains a ghost's body, which is invariably quite like a real body, but doesn't actually have (even ghost) chemistry and physics going on inside.

The theory is almost entirely consistent, the only problem being it doesn't feel like a satisfying, physics, explanation, as you can justify almost anything like that.

* Another hypothesis is that ghosts have inertia. If they remained stationary, it would be meaningless because stationary only has meaning relative to something. If they continued in a straight line they'd drift away, within 5m for about 10 minutes, and gone in an hour. If they followed gravity naturally, they'd fall into the earth. However, if they had a tinier attraction to gravity, it'd be basically undetectable, but they'd orbit along with the rotation of the earth.

I don't know how this would interact with artificial gravity, or warp drive -- Geordi La Forge going up in a Turbo-lift in StarTrek isn't particularly explained, nor even going up stairs.

* Or that other things have a normal effect on ghosts, but not ghosts on other things. This breaks "Every action has an equal and opposite reaction", which I'm not sure if it makes sense or not. But then ghosts would feel but not exert gravity. They could be supported by earth and car seats and things, and blown by winds, and hit by people, but not pick things up, nor walk through things.

* There is often some unreliable telepathy, with people picking up thoughts from the ghost. This sometimes has to do with emotional intensity, but basically, is at times unconnected apart from plot need.

* Ghosts can't affect other objects, except possibly as times of strong emotion. Sometimes time of day is important, too. They can generally only blow things about, often small things, but occasionally large things. Some ghosts can actually write, though normally only at the end of the film.

* However, they can't do this in the presence of anyone acquainted with scientific method or scepticism. In front of people who think it's the wind, or who see ghosts in every kitchen, they can do all sorts of things. In front of someone who says "Here are two candles. If you can blow out the one I designate first each time I light the pair, I'll believe in you with 99.9% confidence" they are entirely powerless, and merely gibber invisibly. (To be fair to Piers Anthony, he did treat this sensibly, if misogynistically.)

* There is normally an arbitrary cut off in sapience which decides who can become a ghost, of whom a random selection will. It's often dependent on state of mind, eg. unfinished business, etc.

To me this is evidence that sapient consciousness has a special place in that universe, but sometimes there is an unexplained rationalistic explanation.

In some canons, inanimate objects become ghosts but fade almost instantly (thank you, Terry Pratchett, for having more consistency in comic fantasy than in many 'serious' books :)) In Night's Dawn trilogy, it's interesting: you can have electronic copies of people, who count as separate people for the purposes of making ghosts!

* Go into the light!

Date: 2006-12-11 12:40 am (UTC)
From: [identity profile] mhw.livejournal.com
Most of your objections seem to be based on the notion that ghosts have some kind of substance. Given the sheep/goat factor in what ghosts can do, maybe it's more plausible that they're very much entities that have effects mostly, if not completely, on the mind. Skeptics are thereby far more resistant, or more capable of 'damping' ghostly effects. Ghosts' ability to interact with the material world (curtains, flames, and so on) may be superhuman intensities of PK. Ditto the telepathy.

I actually have a story that's been sitting in the 'So badly written I daren't even look any more' drawer for years, but which I hope one day I'll have the fortitude to persevere with, in which someone with a muscular dystrophy-like disease develops increasing strong (and dreadful) PK/possession/etc abilities as his physical abilities dwindle. This thinking about why ghosts can do what they do, and how, is making me think about that story. Hmmm.

Date: 2006-12-11 02:26 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
You're right. After half a dozen ideas I just stopped.

I touched on it, with the subconscious manifestation things, I think. I hope there would be a decent interpretation along those lines.

Though you'd think you could still reasonably test whether they had independent existence, eg. by asking a ghost to relay to a believer what only they can see.

Ooh, that does sound interesting.

Date: 2006-12-11 03:55 pm (UTC)
From: [identity profile] mhw.livejournal.com
Though you'd think you could still reasonably test whether they had independent existence, eg. by asking a ghost to relay to a believer what only they can see.

Perhaps it's in their contract that they're not allowed to do so? ;)
From: [identity profile] cartesiandaemon.livejournal.com
LOL. That would indeed explain it. Though observation suggests that it's more people are not allowed to ask.

Or maybe it's like going to the toilet -- it all happens but off-screen because it's assumed too boring to show? :)

Date: 2006-12-11 08:43 am (UTC)
From: [identity profile] ptc24.livejournal.com
99.9% confidence. Do you know how many candles you'd get through before reaching that sort of confidence level?

(I could work it out, given Bayes theorem, some sensible assumptions and a cop-out prior of 50%, but it's too early in the morning for that...)

Date: 2006-12-11 02:13 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Well, I'm very likely missing the point entirely, and I was thinking in terms of hypothesis testing rather than Bayesian inference, but I thought my reasoning was right.

Set up two candles a distance apart. Choose one at random. Stand still and request the ghost try to blow that out. Wait for as long as necessary (to give the ghost a chance to get mad, presumably staying by designated candle) until one goes out. Repeat ten times.

H0: There is no ghost, and the first candle to be blown out is random.
H1: There is a ghost, who blows out the candles you request each time.

Event: Ten times, the designated candle goes out first.

P(E|H0) = (1/2)^10 = ~ 1/1000 = ~ 0.1%

So we reject H0 with 99.9% confidence. It's been a while, but am I doing this wrong?

(Of course, we should probably alternate the candles and only count half the results, to take into account the hypothesis that one is somewhere windy. That's still 1/2^5~3%.)

(And it assumes the ghost gets it right every time. If the ghost isn't that precise, it'd be harder to tell. But in most films, getting angry within half an hour, within a metre radius seems well within capabilities.)

Date: 2006-12-11 02:58 pm (UTC)
From: [identity profile] ptc24.livejournal.com
Well, I'm more awake now, and not suffering from early-morning stupidity.

You said "believe in you with 99.9% confidence". This is NOT disbelieve in the null hypothesis with 99.9% confidence. I did a calculation assuming that the only models were H0 and H1 (with a prior probability of 50% each), and for ten candles P(H1|E) (the probability that's actually meaningful, dammit) comes out as 0.999024 - not bad. With a more reasonable prior, and some modeling of extra alternative hypotheses, then you'd need a lot more candles.

Date: 2006-12-11 03:42 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Apologies, apparently I do need a refresher. Uh, would you have a recommendation for one? However, while I'm vague on the terminology, I find it hard to believe that something with a 1000-to-1 chance happening on cue isn't evidence of *something*.

If you rephrased the null hypothesis to be "What I say aloud has no effect on which candle goes out first," wouldn't rejecting it be the same as admitting some supernatural influence was at work? OK, you can never show it's a ghost as opposed to PK without a double blind complicated test, but it'd be enough for me :)

I'm also vague on Bayesian reasoning. Is it that H0 should have a large prior, since I *am* previously almost convinced of its truth? Obviously there are lots of such experiments, so I expect some to "succeed", but if I sit down and design one, it feels more meaningful.

Date: 2006-12-11 08:58 am (UTC)
From: [identity profile] geekette8.livejournal.com
I haven't read any Piers Anthony - should I? How did he treat the issue you mention?

Date: 2006-12-11 02:21 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
There was one moment where a woman's husband was a ghost, but he couldn't manifest in the same room as her, and was asking a man he'd met to do something. The man visited his house, and the wife assumed he was making it all up about the ghost, but her persuaded her to test him, by going into the next room while the ghost looked into a chest and relayed what was inside, which the man couldn't know.

He often tries to inject this sort of rationality; it generally comes across as a bit heavy handed and too arbitrary, but I like the ideas.

However, he is often ridiculed by fantasy fans. He's often loved by young teenagers, but the books have a definite problem with: being too much the same; having a few interesting puns, but too many shit ones being forced down your throat; having horrifically painful gender characterisation; being heavy handed.

It's probably not worth it, however if you want to, try the first two books of the Xanth series, which have a lot of the good ideas and characters and plot, and few of the flaws.

Date: 2006-12-11 03:51 pm (UTC)
From: [identity profile] mhw.livejournal.com
Unless you like 20+ (30+ by now?) book series that creak under their accumulated mass of in-jokes and contrived humour, I'd suggest you avoid his Xanth series.

In general, the earlier he wrote a book, the better I like it, though that has significant outliers.

He has written one – Prostho Plus – which I consider to be one of the finest picaresque SF novels. I read it first at the beginning of the Seventies; I re-read it every year or so and it still makes me breathless with laughter. I have been stared at suspiciously on trains when I've been unwise enough to read it while travelling! If you read no other, please do try this one.

Date: 2006-12-11 03:58 pm (UTC)
From: [identity profile] geekette8.livejournal.com
Thanks for the rec! I'll add it to my wishlist.

Date: 2006-12-11 04:16 pm (UTC)
From: [identity profile] mhw.livejournal.com
*grin* Glad to rec a favourite book! I hope you like it. Some of the gender stereotyping shows its age now, but it's still, I think, garglingly funny.

Date: 2006-12-11 09:13 am (UTC)
From: [identity profile] stephdairy.livejournal.com
Er, Geordi was completely corporeal. Why would he have difficulty with a lift?

(S)

There must be an Ostrich joke here somewhere...

Date: 2006-12-11 02:22 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Oh, sorry. I think there was a semi-infamous episode where Geordi and someone were rendered into an incorporeal plane due to, uh, technobabble. I can't remember anything, else.
From: [identity profile] cartesiandaemon.livejournal.com
Yes, I think so. I always feel slightly odd seeing such detailed episode information on Wikipedia; I can't help but feel the effort would be better spent writing a Wikipedia page on, well, anything else, and yet we're not running out of space, if someone contributes *any* human knowledge to Wikipedia, it's all useful, I don't think we should artificially restrict it. Also, every so often, they're useful :)
From: [identity profile] mhw.livejournal.com
if someone contributes *any* human knowledge to Wikipedia, it's all useful

That is an extremely important point. We don't know now what will turn out to be invaluable information at some future date, and data storage is small and cheap now. So, as long as we can keep it accurate, tidy and indexed, we may as well keep it all against future needs.

Talk to any archivist about the things that people casually threw away because they were sure that nobody would ever be interested in them. I remember when David Park died in 1990 or thereabouts, and they just dumped the contents of his office filing cabinets in a skip. I could save only a few good things, things like the original CPL programming manual, a very early LISP manual with hand-written notes by McCarthy and a letter to David... they just threw those things away, and nobody but I seemed to care.