jack: (Default)
[personal profile] jack
It really is ridiculous how much more stuff I get done when I'm on a roll. I admit I haven't always been good at putting everything in source control, especially little bits that somehow don't feel like planned projects. But I'm here to assure you that it is always worth it.

I finally set up a subversion repository on my home machine for the flash game (and anything else). Installing subversion and tortoise_svn (graphical client #1) took literally less than five minutes, and paid for itself in productivity in the *next* five minutes, which I swear would have taken an hour otherwise. Do it. Put the text documents in there as well.

Flash's action-script is not 100% the most convenient language. But you *can* rip it out of the flash file and nestedly #include it, allowing simple flicking back and forth between dev vesion and release version, orthogonal development of game logic and level design, etc. Rock on.

Date: 2007-01-17 01:51 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, I see. Cool.

I've also gone back to it recently at work for something I'm working on

I don't think I'd like to *work* with it though, however fun it can be :)

My current technique is to assign actionscript to the specific components that will use it,

Ah, yes. In a way it would be so much more logical and object oriented if the Winnie-the-Pooh movie clip had all the logic for moving it about. But the trouble is, almost all of that interacts with the map array and other "global" things, so really makes much more sense as a root level function.