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[personal profile] jack
Based in Cambridge in our world is a small-medium cooperative agency employing about thirty people on and off, who hire out small teams of fighters, wizards, etc in other worlds to solve problems of all sorts. Most are from this world, a couple from Sun City, a few from other worlds with regular traffic. In exchange for a week of risk, danger, adventure and excitement you're paid enough to live very very comfortably at home the rest of the time. Most recently you're asked to join a team sent to Sun City.

Sun City, about the size of London, but with weather more like LA. A horrendous mix of modern amenities, mediavel architecture and weapons, and the occasional android, like every children's scifi cartoon you've ever seen. Fairly modern, though the concentration of fighters, wizards, etc make modern weapons useless, and the world a touch more dangerous and whole lot more fun.

Most people are ok if they keep their wits about them, and *you* can make mincemeat out of anyone harrassing you, but there's plenty of dark corners the police haven't figured out how to get rid of yet that'll cut off your nose if you poke it in uncautiously (large animals lurking in the bushes and snatching tourists and tramps, sinister temples, undead-infested under-sewers, touchy wizards who like their privacy). And of course, if you make too much of a fuss the police will talk to *you* -- they're not *all* canon fodder.

In the Big Tibet quarter, a variety of eastern-ish temples have slowly accumulated. The Temple of the Bright Sun, and Church of the Gibbous Moon are both descended from the same sect. The Church now specialise in serving cosmic balance by summoning minor demons and elementals to do their work for them, though are not one hundred percent good at this. The Temple now specialise in achieving enlightenment by being able to backflip and punch bricks.

The original sect used to revere an idol, a gold baby inset with jewels, with vague but impressive powers. Centuries ago some temples of the original sect got too uppity, and it was broken up, the idol being broken into several pieces and lost. The Church seek the idol for enlightenment and temporal power; the Temple think it is a distraction, dangerous, and an embarrassment and would prefer it remain lost.

Now rumours abound about where the pieces might be. At least one is thought to be in Sun City, and at least one in another world. The Temple hear the Church may be close to finding it, and hire your agency to do so first.

Notable NPCs. The mentor, Fyron. Only a couple of levels higher than you, but semi-retired, on retainer to the university, but kept around in the agency for advice and occasional support. Often the middle-man in arranging clients and teams.. Thin, generally wearing a crumpled suit and sometimes academic dress. Catchphrases: "Did you know the romans did that too?" and "My god, what did you get yourselves into now? OK, tell me everything and I'll see what I can do."

The guide, S. Zen. A monk of the Temple of the Bright Sun, assigned to show you round the temple and answer general questions. Tall, fit, generally wearing shell-suit trousers under a yellow robe. Quite good at hitting things, and full of childlike enthusiasm. He precipitously rushes in where he sees something that needs doing, and is eternally keen to try out a new weapon he really hasn't been trained with, even when he'd be a lot more effective with his bare hands. Catchphrases: "Whoah, dude, that's so cool. Can I have a go?" and "I'll save you, miss. Kiai-charge!"

Of course, this is all off the top of my head and would be changed round depending what sort of campaign I find we want.
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