Doctor Who
May. 22nd, 2007 02:02 pmOK, so seriously, someone designed a ship with:
1. A room in the middle of the shop full of lava
2. A corridor connecting the other end of the ship to the emergency engines with thirty doors, each controlled by a general knowledge question
3. A large digital countdown reading "seconds until impacting sun"
And people actually flew on this sucker? Words fail me.
The setup is actually fairly good. Doomed spacecraft, fine. Living sun, implausible but cool. Tension wracked grimy crewpeople. The idea of a real time episode is actually pretty good.
Somehow it's not really that interesting though.
There's a few absurdities that you can't exactly pin on *this* episode because they're staples of the genre, but nonetheless make me grind my teeth when the rest of the episode doesn't hold my attention.
1. Maybe the doctor could fix everything by going back in time afterwards. In fact, that's pretty much ALWAYS my objection. I do know it doesn't work like that (and there's a decent but not exactly watertight rationalisation thereof).
2. Seconds until impacting a sun. Riiiight. It was my impression that the upper surfaces of suns were gaseous, and hence diffuse, leaving no rigidly defined boundary outside of which you were not broiled (COME ON PEOPLE, MERCURY IS BOILED, AND THAT'S NOT INSIDE THE SUN, RIGHT?), and inside of which you died instantly. Only if you're going insanely fast would your death not depend how long you spent in the vicinity (with closer heating you up quicker), right?
3. And if you ARE falling toward a sun, you're probably going at some speed, you'd think. And if I recall correctly, TURNING ROUND ISN'T AS EASY AS THAT. You're going pretty fast, you have to cancel out that momentum AGAINST gravity. Lifting off a planet is pretty gruelling, a sun is A LOT BIGGER (tm).
4. Of course, it helps if you can slingshot, and use your momentum to help you. That works if (a) you're far enough out to steer round the sun or (b) you can deploy wings to bank. Except that B DOESN'T WORK BECAUSE YOU'RE IN A VACUUM! If you're not in a vacuum you're DEAD IN THE SUN. The most advanced spacecraft in the universe is a box for a reason WINGS DON'T HELP.
5. What else?
1. A room in the middle of the shop full of lava
2. A corridor connecting the other end of the ship to the emergency engines with thirty doors, each controlled by a general knowledge question
3. A large digital countdown reading "seconds until impacting sun"
And people actually flew on this sucker? Words fail me.
The setup is actually fairly good. Doomed spacecraft, fine. Living sun, implausible but cool. Tension wracked grimy crewpeople. The idea of a real time episode is actually pretty good.
Somehow it's not really that interesting though.
There's a few absurdities that you can't exactly pin on *this* episode because they're staples of the genre, but nonetheless make me grind my teeth when the rest of the episode doesn't hold my attention.
1. Maybe the doctor could fix everything by going back in time afterwards. In fact, that's pretty much ALWAYS my objection. I do know it doesn't work like that (and there's a decent but not exactly watertight rationalisation thereof).
2. Seconds until impacting a sun. Riiiight. It was my impression that the upper surfaces of suns were gaseous, and hence diffuse, leaving no rigidly defined boundary outside of which you were not broiled (COME ON PEOPLE, MERCURY IS BOILED, AND THAT'S NOT INSIDE THE SUN, RIGHT?), and inside of which you died instantly. Only if you're going insanely fast would your death not depend how long you spent in the vicinity (with closer heating you up quicker), right?
3. And if you ARE falling toward a sun, you're probably going at some speed, you'd think. And if I recall correctly, TURNING ROUND ISN'T AS EASY AS THAT. You're going pretty fast, you have to cancel out that momentum AGAINST gravity. Lifting off a planet is pretty gruelling, a sun is A LOT BIGGER (tm).
4. Of course, it helps if you can slingshot, and use your momentum to help you. That works if (a) you're far enough out to steer round the sun or (b) you can deploy wings to bank. Except that B DOESN'T WORK BECAUSE YOU'RE IN A VACUUM! If you're not in a vacuum you're DEAD IN THE SUN. The most advanced spacecraft in the universe is a box for a reason WINGS DON'T HELP.
5. What else?
no subject
Date: 2007-05-22 01:38 pm (UTC)no subject
Date: 2007-05-22 01:40 pm (UTC)The falling in to the sun thing was kind of annoying. I assume that being inside the photosphere of a star is much worse than being outside of it. They did half try to explain that the shields were failing as they got closer to the sun, and ... oh I give up.
no subject
Date: 2007-05-22 01:41 pm (UTC)no subject
Date: 2007-05-22 02:56 pm (UTC)no subject
Date: 2007-05-22 03:51 pm (UTC)no subject
Date: 2007-05-22 03:58 pm (UTC)no subject
Date: 2007-05-22 08:11 pm (UTC)no subject
Date: 2007-05-22 10:37 pm (UTC)TIE fighter is great - I'd really really like to see that re-made, possibly with an online mode.
no subject
Date: 2007-05-22 11:12 pm (UTC)In fact, it explains a lot. An aether sort of fucks with relativity, too, right? Which explains why they can go faster than light without paradoxes, right?
no subject
Date: 2007-05-22 03:52 pm (UTC)no subject
Date: 2007-05-22 01:43 pm (UTC)no subject
Date: 2007-05-22 03:31 pm (UTC)no subject
Date: 2007-05-22 04:54 pm (UTC)no subject
Date: 2007-05-22 02:54 pm (UTC)3. Impact warnings are now standard in cars/satnav. It's not too much of an extension to have it on a space ship.
I'm assuming a living "sun" has different properties, including being able to reverse magnetic field or something, kicking away the ship.
And I'm assuming "impact" = hitting the point of no return.
no subject
Date: 2007-05-22 03:38 pm (UTC)OK, impact warnings. But if you're impacting something solid, you'd probably use radar of some description, right? I suspect that doesn't work on suns, so you need something specific, and I really that by the time you're close enough to need it you've NOTICED you're diving into a sun.
But Jack, weren't they stealing fuel from the Sun? Wasn't that the point?
I can't remember if that was that ship or not. But "illegal sun-scoop" doesn't sound like something I want on my ship either. I mean, did they just go the whole hog and call it "Icarus"?
no subject
Date: 2007-05-22 03:42 pm (UTC)no subject
Date: 2007-05-22 03:47 pm (UTC)no subject
Date: 2007-05-22 04:52 pm (UTC)Harvesting a sun or gas giant for fuel for either fusion or propellant has been a pretty standard concept in sci-fi for a while now.
Impact warnings: They were performing a risky fly-by when their engine gave out causing them to enter an unstable orbit which would cause them to plummet into the sun. The solid thing they were going to impact was presumably a rather unpleasant outer layer of the sun which a simple course correction could cause them to avoid. My only problem with the concept in the episode was the lack of pretty diagram on the "You are about to die a horribly fiery death in: x minutes and y seconds" display, which would have been nice.
no subject
Date: 2007-05-22 05:12 pm (UTC)Since in this solar system the sun came to life, possessed the crew to burn each other alive and drive the ship into the sun I stand by my statement that I'd rather not :)
no subject
Date: 2007-05-22 03:03 pm (UTC)Really? It was my impression that it's a plasma.
and hence diffuse, leaving no rigidly defined boundary
Much of the sun is a pretty good vacuum, yes. Not the core...
no subject
Date: 2007-05-22 03:34 pm (UTC)Much of the sun is a pretty good vacuum, yes. Not the core...
Oh yes. But you have to be trying really hard to crash into the core of the sun, I do not think that was their primary problem :)
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Date: 2007-07-06 02:10 am (UTC)