There really IS a polyhedral d1
Jul. 6th, 2007 02:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In retrospect, it's obvious. That is the best d1 (one-sided die).
ETA: We went to a little difficulty defining a d1, but it was unspokenly assumed you couldn't build one without cheating a little, eg. ingeniously using a sphere... But this works.
It satisfies all the requirements for a dice. It's solid, uniform, all the faces and edges are straight. It's equally fair rolled on any surface provided with random initial orientations. And if you paint a "1" on the only stable side, it always stops on it!
That's better than we managed for d7! :)
ETA: We went to a little difficulty defining a d1, but it was unspokenly assumed you couldn't build one without cheating a little, eg. ingeniously using a sphere... But this works.
It satisfies all the requirements for a dice. It's solid, uniform, all the faces and edges are straight. It's equally fair rolled on any surface provided with random initial orientations. And if you paint a "1" on the only stable side, it always stops on it!
That's better than we managed for d7! :)
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Date: 2007-07-06 02:58 pm (UTC)OK, how about http://blog.sciencenews.org/mathtrek/2007/04/cant_knock_it_down.html ? If they're right, they've a requirement that their shape has at most one stable and one unstable balance point (which it must have, at least). Which seems a good formalisation of the "prisms are cheating" criterion. And have found a shape, but say its unknown if there can be a polyhedron that does it.
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Date: 2007-07-06 03:27 pm (UTC)But I want dice that can be any density.
In fact, that could work. Forget helium, throw a solid polyhedron in a closed room with no air and no gravity. It'll roll around, and eventually all the kinetic energy will be absorbed, right? At which point it will be flat to a surface? But if that's not the the floor, you can't read it! :)
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Date: 2007-07-06 03:22 pm (UTC)It doesn't even matter if it lands, just so long as its not stable on any face -- but I'm fairly sure you can't construct a geometrically astable polyhedron. A sphere or frictionless-elastic-collision-thing is the nearest.
the traditional cat with buttered toast strapped to its back :-)
That works.
DM: OK, roll for sanity failure. Fetch your favourite dice and-- Thomas, what's that?
Thomas: My d0.
DM: Your d0?
Thomas: I don't want to roll a sanity failure.
DM: Well, ok. On your head be it.
Thomas: OK. Ow! Ow! Ow!
D0: Yowl!
Thomas: Agh!
D0: Yowl! Miaow! Yowl! Hiss!
Thomas: Ready...?
D0: Splat.
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Date: 2007-07-06 03:37 pm (UTC)If the polyhedron isn't convex, then that proof doesn't work because the first face encountered by the expanding sphere needn't be tangent to it. And indeed, non-convex polyhedra obviously do exist which can't come to rest on any of their faces; any of the standard stellations of the dodecahedron or icosahedron is a good example. In that situation, replace the polyhedron by its convex hull (equivalent for stability purposes), and you find a stable orientation if not a literal face.
Another way to look at it is to observe that gravity will attempt to get the die's centre of mass as low as possible, so a face can only be unstable if there's some other orientation available with the CoM lower. So a polyhedron can only be astable if there's no face which places the CoM lowest – i.e. there must be an infinite sequence of faces each of which makes the CoM lower than the previous one. (You probably could construct such a shape, come to think of it; but (a) it wouldn't be a polyhedron in the strict sense any more, and (b) Bolzano-Weierstrass would dictate that there was some subsequence of those faces which converged to a limiting orientation, which would then necessarily be stable.)
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Date: 2007-07-06 05:34 pm (UTC)