Two more cheats for a d7
Jul. 9th, 2007 02:13 pm1. No-one says rolling dice has to result in a *face*. It's obviously more convenient, but if you roll your dice in a V-shaped valley, you'll end up with them landing on an edge. And you could get a corner by using a conical well. (Though you need to shake it to make sure it doesn't get stuck.) Then any polyhedron with 7n equivalent faces, or edges, or vertices would do the trick. Unfortunately, I don't think it helps, I think you need 7N faces or regular septagons to get 7N edges or vertices, which you can't have.
2. You can have it in six dimensions, though. A 6-dimensional tetrahedron has seven 5-d-tetrahedral faces.
2. You can have it in six dimensions, though. A 6-dimensional tetrahedron has seven 5-d-tetrahedral faces.
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Date: 2007-07-09 01:25 pm (UTC)no subject
Date: 2007-07-09 02:08 pm (UTC)no subject
Date: 2007-07-09 02:52 pm (UTC)But I don't think they can be actually be theoretically fair. I don't have a rigorous proof, but the argument in previous posts, based on the other guy I linked to, went something like this. Have a matrix of the probabilities of going from one side to another. The values depend on the friction and restitution of the surface. So changing the surface will change the probabilities of different transitions by different amounts, so an asymmetric die fair for one surface can't be fair for another.
That's not rigorous, we haven't proved you can't cancel out the changes, but it doesn't seem likely.
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Date: 2007-07-09 02:39 pm (UTC)no subject
Date: 2007-07-09 03:05 pm (UTC)However, I'm sure anything where the symmetry involves just one axis of rotation is a cheat, though inconveniently can't formalise that constraint. It works for seven, but it bugs me because it works for a 100 too, but isn't very elegant for that...