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This is the sequel to DROD (caravelgames.com), that along with Chip's Challenge and Puzzle Pits inspired the Winnie-the-Pooh flash game.
It was very good. It felt easier than DROD, actually. I don't know if that's just because I'd got more used to the style, or was playing more intently. There were few rooms where I got really stuck, though many I had to take a break from.
I liked the story. Non-invasive, but funny and slightly creepy. Introducing story into a puzzle game is hard but they did it well.
I'm afraid I wimped out for hints three times -- once about half way when I wished I hadn't but was tired, once when I'd completed a room but wanted to know if I could retrace my steps without replaying it, and once on a too-tedious level on the penultimate level.
The ending was a little disappointing to, though. I liked the last level, which consisted of human guards for the first time, something a bit different is often the right way to end something like this, it was challenging but doable, and felt climactic. (Charges that it could be a bit more varied have some truth, but I didn't object.)
And I finally got to kill the damned slayer who'd been chasing me from the start, just when I'd finally started to feel some sympathy for him. That was a good character -- really annoying.
Though the room where I killed him was a bit of a let down, you go into a big pile of bombs, trigger a fuse, and get to safety ahead of him, but it isn't difficult.
And then you meet the pit-thing who's brain-washed your nephew, except you don't, you don't find out anything about it, or about the empire. There's no gameplay challenge and no story satisfaction.
This is in contrast to DROD, which did both really well -- the last room was simple but very tricky to work out, and moving, and lead into an extended credits sequence monologue. But I can't object, as the game is great (and cheap), and there isn't time to do everythign I wished.
There is a third in the trilogy, which continues from here. And I will have to buy shortly. Though I may take a break first :)
It was very good. It felt easier than DROD, actually. I don't know if that's just because I'd got more used to the style, or was playing more intently. There were few rooms where I got really stuck, though many I had to take a break from.
I liked the story. Non-invasive, but funny and slightly creepy. Introducing story into a puzzle game is hard but they did it well.
I'm afraid I wimped out for hints three times -- once about half way when I wished I hadn't but was tired, once when I'd completed a room but wanted to know if I could retrace my steps without replaying it, and once on a too-tedious level on the penultimate level.
The ending was a little disappointing to, though. I liked the last level, which consisted of human guards for the first time, something a bit different is often the right way to end something like this, it was challenging but doable, and felt climactic. (Charges that it could be a bit more varied have some truth, but I didn't object.)
And I finally got to kill the damned slayer who'd been chasing me from the start, just when I'd finally started to feel some sympathy for him. That was a good character -- really annoying.
Though the room where I killed him was a bit of a let down, you go into a big pile of bombs, trigger a fuse, and get to safety ahead of him, but it isn't difficult.
And then you meet the pit-thing who's brain-washed your nephew, except you don't, you don't find out anything about it, or about the empire. There's no gameplay challenge and no story satisfaction.
This is in contrast to DROD, which did both really well -- the last room was simple but very tricky to work out, and moving, and lead into an extended credits sequence monologue. But I can't object, as the game is great (and cheap), and there isn't time to do everythign I wished.
There is a third in the trilogy, which continues from here. And I will have to buy shortly. Though I may take a break first :)
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Date: 2007-07-09 08:53 pm (UTC)Also, if you want more to play, I could always plug my own hold. Fifteen levels, voice acting and a storyline... :P http://forum.caravelgames.com/viewtopic.php?TopicID=16423
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Date: 2007-07-10 09:10 am (UTC)In the meantime I downloaded your hold. I liked the first level a lot. But I just about gave up in disgust on #2, I realised I was fed up of eyes :(
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Date: 2007-07-10 09:13 am (UTC)*Did* you play my contribution to the genre? :)
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Date: 2007-07-10 04:16 pm (UTC)Regarding your contribution, yes I'm hacking away at it :) Though am having trouble with Level 4 for some reason.
Regarding my hold - yeah, I admit it's not for everyone. I've not actually played the Smitemasters Selection's myself (except for one called The Choice, that comes free with the upgraded uberversion of the original King Dugan's Dungeon), but I do have The City Beneath.
Things that make it very cool are the Oremites (squares that will not allow you to have a sword drawn on them), the Adders (new snake type...) and Platforms.
There are real time timing puzzles to do.
Date: 2007-07-10 05:28 pm (UTC)Though am having trouble with Level 4 for some reason.
Date: 2007-07-10 05:31 pm (UTC)yeah, I admit it's not for everyone
Date: 2007-07-10 05:33 pm (UTC)Things that make it very cool are:
Date: 2007-07-10 05:33 pm (UTC)no subject
Date: 2007-07-10 04:18 pm (UTC)