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[personal profile] jack
I looked out the flash game I wrote again (http://cartesiandaemon.livejournal.com/222925.html). Level 20 was hard, it took me half an hour to solve, and I *wrote* it.

I had some other impressions:

* Roguelike mode is very useful, without it its too tedious walking round levels that take a long time.
* You really need a "reset" key, it's stupid that you need the mouse
* Some of the interactions are too subtle. Beetles jump into a 1-wide chasm, but no further. Which makes sense, but it's not clear. I could add some more levels to pad it out a bit, that would be fun, but not every single level introducing a subtlety of behaviour. That was definitely the best effort/reward at the time, but it does mean it can be hard, or too quickly completed if it isn't hard.
* Pooh should be able to see at angles!

But when I found it hard, I remembered several people had been stuck on some level or other, but in the midst of a party I couldn't really help them. If you wanted to ask for hints, I can help you now :)
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