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[personal profile] jack
A while back I was considering porting my flash game to run standalone and efficiently, or possibly designing a sequel so, but wasn't sure what language (a) suited me (b) was conveniently cross-platform and (c) could handle reasonably efficient and clear code, but also put graphics on the screen with no fuss. It seemed possible the answer was java, which worried me.

Then I considered various cross-platform graphic libraries, SDL (popular cross-platform simple 2-d graphics library), Allegro (based on SDL, also provides sprites, etc,) and wondered if there was anything that actually handled tiles, etc I could borrow.

Recently it occurred to me possibly the code I should have been using was http://en.wikipedia.org/wiki/Gnash (cross-platform GPL flash player, though possibly not up-to-date on windows) :)

Date: 2007-08-28 02:40 pm (UTC)
From: [identity profile] robhu.livejournal.com
AFAIK Gnash is incomplete and buggy.

Date: 2007-08-28 02:58 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Thanks. I don't really have any experience here.

Date: 2007-08-28 03:17 pm (UTC)
From: [identity profile] robhu.livejournal.com
I haven't used it myself, I'm basing that statement on the grumbles from my LUG.

Date: 2007-08-28 03:18 pm (UTC)
From: [identity profile] robhu.livejournal.com
Why do you want it to run standalone?

Date: 2007-08-28 04:38 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
It's not essential, it just seemed the thing to do for a couple of reasons. Actionscript-powered flash is strained to the limit by the simple logic of the winnie-the-pooh game, so a real language makes sense. If someone downloads something, it looks more professional if it just happens to run as an application itself. I wanted to learn a little about getting a window up and running in this modern world.