jack: (Default)
A while back I was considering porting my flash game to run standalone and efficiently, or possibly designing a sequel so, but wasn't sure what language (a) suited me (b) was conveniently cross-platform and (c) could handle reasonably efficient and clear code, but also put graphics on the screen with no fuss. It seemed possible the answer was java, which worried me.

Then I considered various cross-platform graphic libraries, SDL (popular cross-platform simple 2-d graphics library), Allegro (based on SDL, also provides sprites, etc,) and wondered if there was anything that actually handled tiles, etc I could borrow.

Recently it occurred to me possibly the code I should have been using was http://en.wikipedia.org/wiki/Gnash (cross-platform GPL flash player, though possibly not up-to-date on windows) :)

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