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Inspired by a recent roleplaying campaign, I finished writing a Vorkosigan-based one off adventure. But I don't think I'm experienced enough to DM well immediately. Would anyone like to help me playtest?
My philsophy for a Vorkosigan roleplaying game is that it should be based around a mix of existing and fictional Dendarii or Barrayarans in a Dendarii mission in the eternal "present" when Miles is still Admiral of the fleet, but most other events have already happened. It should start with a representative Dendarii mission "I know this isn't exactly your thing, but you're our only people in the area, and something weird's going on, could you investigate XXXX", which then becomes embroiled in new technology and politics as it goes on. Characters should be defined in terms of some skills they all share (eg. basic weapons training) and some unique to them (eg. ability to talk people into going along with insane plans) and some quirks (eg. bones break under any physical violence, pathological compulsion to rescue people from dire situations, etc.) I might write up more details later.
My philsophy for a Vorkosigan roleplaying game is that it should be based around a mix of existing and fictional Dendarii or Barrayarans in a Dendarii mission in the eternal "present" when Miles is still Admiral of the fleet, but most other events have already happened. It should start with a representative Dendarii mission "I know this isn't exactly your thing, but you're our only people in the area, and something weird's going on, could you investigate XXXX", which then becomes embroiled in new technology and politics as it goes on. Characters should be defined in terms of some skills they all share (eg. basic weapons training) and some unique to them (eg. ability to talk people into going along with insane plans) and some quirks (eg. bones break under any physical violence, pathological compulsion to rescue people from dire situations, etc.) I might write up more details later.