jack: (Default)
[personal profile] jack
https://www.dropbox.com/s/bcvqhy6je92g512/dwarf_university_v2.pdf?dl=0

OK, after mulling over comments several people made at games evening, I made several changes to my dice game.

I changed the somewhat nebulous "two pairs of dice" concept to be that, on your turn, you roll four dice, and then may spend a pair of dice, either for 1 money, or to do an action square at the sum of the dice once for each meeple you have. And you may repeat as long as you have dice. So to start with, you have two dice, but some abilities let you roll another dice as well, or reclaim an already-spent dice. One extra dice means more choice, two extra dice mean another action.

It also removes a lot of the ambiguity, because now you can clearly say "a spent dice" or whatever.

I rewrote all the abilities to work in that way, and increased costs slightly to match the fact you get $1 per pair of dice, not $1 per turn.

And as you see, I wrote up a .pdf so other people can see, and can print out and play it if they want. I think the turn order is enough info to play in theory, although I think it'd be confusing to try without having seen it played first.

The new abilities are COMPLETELY untested. One of the first things I want to do is simply test the "spending dice" concept at all and see, does it give more choice in the right ways, is it intuitive, and does it maintain balance between actions?

Date: 2016-01-25 08:30 pm (UTC)
pseudomonas: "pseudomonas" in London Underground roundel (Default)
From: [personal profile] pseudomonas
Are you using "dice" as the singular, or is that shorthand for "a pair of dice"?
Edited Date: 2016-01-25 08:30 pm (UTC)

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