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[personal profile] jack
This is something that is likely obvious to other people but appeared in my head and I couldn't easily put into words.

Often, when plot happens in a book, it feels like it kind of comes out of nowhere. It feels like (and maybe was) that the author had written a note that at that point "then the main characters have a big argument" or "then the assassins guild attack them". And then that's what happens. Even if it feels out of character or doesn't make sense with what happened before.

But if instead, I think of it as, "X resents Y for foo but doesn't admit it as long as bar" and "Y thinks X is bad at baz but doesn't want to say so" and "the assassins guild put a bounty on them but have't found them yet", then that typically shows through in previous scenes, naturally creating some amount of factual or thematic foreshadowing.

Like, instead of the current status quo being a natural peaceful state and each plot development being instigated by a new impetus, imagine the status quo is an equilibrium between many opposing forces, both internal to the character (what they want to do, what they're scared of) and external (other factions, things that will likely go wrong, etc). And then every event occurs naturally if you just knock the situation off balance a bit, without needing to contrive new forces of motion.

Also, if the characters have a smaller number of motivations they pursue through many situations, it feels more like a whole plot instead of a series of coincidences.

Roleplaying

If anything, that's probably even more important in roleplaying, and was the way I was thinking of roleplaying scenarios even if I didn't put it in those terms. If you have an overall force pushing the players towards the main antagonist (revenge, macguffin, curiosity, he's hunting them down, whatever), and a force pushing them away (typically, "he's too tough"), then the scenario will likely end up with a big showdown somewhere even if it goes off the rails at every intermediate point. If the momentum is already in that direction, it's easy to improvise some of the details, e.g. they don't know where he is, all you need to do is drop an appropriate clue.

But if you don't have existing motivation shared and understood by the players (often subconsciously), then every event feels tacked on, with the players constantly looking for clues what they're "supposed" to do.

Caveats

Obviously, this is just a way of thinking, it's not actually a solution. And even if you do show problems coming they can feel fake: you repeatedly show a characters' anger, but the reader doesn't accept it and is shocked when it bubbles out of control; or you repeatedly reference the risk of death from something, but without even small consequences, it doesn't feel "real" and when it actually kills someone, it feels "unfair".

Date: 2018-11-09 08:00 pm (UTC)
From: [identity profile] edrith.co.uk
I found the premise of this really fascinating. For me, it's rare to feel that 'plot comes out of nowhere in a book' - unless it's a really bad book, I usually find it quite easy to suspend disbelief and be convinced by the narrative. Maybe we read books quite differently? Do you often remain quite detached and analytical when reading them?

On roleplaying, I think the best comparison is not to a book (or film) but to a TV series with an overarching story arc but also individual episodes, such as Babylon 5, Stargate or The West Wing. In that it's much stronger if there's an overall arc, and individual episodes will often either move it forward or at least take place in the context of it, but each episode needs to be satisfying in its own right and it's ok for some episodes to be primarily about things other than the arc, such as character development or even just enjoyably showing a bit more of the world. This also allows you as a GM to keep a clear sense of purpose and overall direction to the campaign while allowing the players a lot freedom at the immediate level.

Date: 2018-11-13 05:44 pm (UTC)
From: [identity profile] edrith.co.uk
I like your definition of suspending disbelief and it being different from the phenomenon you're speaking of. And yes, I agree about it sometimes mattering more than others (and differently to different people).

I suspect this may be a matter of degree. It's not that I don't recognise the scenarios you're describing, it's more that I would have said, "Occasionally, when plot happens..." whereas you wrote, "Often, when plot happens...". And I do sometimes assess what I think is going to happen in plot/genre terms (and notably some of the most shocking events are when this is subverted, such as the Red Wedding), but for some reason I generally seem to see the plot as legitimate whilst I'm reading it, even if I might feel differently if I was discussing it with someone level.


Date: 2018-11-21 03:57 am (UTC)
From: [identity profile] edrith.co.uk
That's a really good example from Order of the Phoenix. I agree with all of your points about how she builds up the tension and reality of danger (plus one I'd add is that at the end of Goblet of Fire, Cedric dies. He's a lot less important than Sirius, but it establishes the precedent that in this children's series, characters can die mid-series which is a big line to cross). I don't think I was jarred in the same way as you by the mirror, but can understand how you were.


Your description of the mental model makes a lot of sense. I think I share a lot of your reading in terms of 'but character wouldn't do X' but manage to put my genre savviness to sleep a bit more whilst actually reading. I do notice that there are books you've recommended which I didn't read for a while because your reviews tend to focus on quite meta issues (e.g. balance of gender and (real-world) races, relevance to real-life societal issues) rather than whether it's a good story, which I found interesting but led me to wonder if there was much point in actually reading the book after having read the review - but actually when I did it was a really good story with great characters and so forth. So it makes sense that we do engage with them slightly differently.

Two slight digressions but on this theme:
- An author not setting up these expectations definitely causes problems too. One reason I found Raising Steam so unsatisfying (of course, I recognize the challenging circumstances in which it was written) was that it never made me believe there was any genuine threat to the protagonists. Some of Eddings' later books do this too.
- In the book I've written and the (part-finished) sequel, one of the things I've tried to do is leave deliberate ambiguity as to whether the objects of religious belief are real or not (or could be explained by magic/coincidence). So I'm trying to deliberately write in a way which is consistent with two different mental models of the world, which is sometimes tricky.

Date: 2018-11-29 08:57 pm (UTC)
From: [identity profile] edrith.co.uk
I think it was A Natural History of Dragons and possibly The Three Body Problem. Both were excellent.