jack: (Default)
[personal profile] jack
Being before term, tuesday was another games evening, to see Susan and Pete, and do something with my mind.

N-tropy: I think I got the awful pun right. Rather like Jenga with millions of massive toothpicks, you place a rod on a growing construction, losing when it falls over, or taking any few that fall off, and winning when you run out. Much fun making impossibly precarious situations.

A cross between plasticine modelling and 20 questionsI'm not good at this sort of thing, though guessed a couple. I do very much like the concept of designing a model to be guessed neither early nor late, but somewhere in the middle.

Arc of the Covenant: A modified Carcosonne. I didn't play, but I think it was enjoyed, if mainly for exclaiming woefully "That's not how it happened in the book of Samuel!"

I don't know what a perfect Carcosonne would be. I think I remember a Simon version?

Spit Racing demon is in its own post, but in place, I give you spit, another reaction-relevent card game. (Though our rules were slightly different). Does anyone else remember this? We had quite a craze at school; quick-reflex and bright people both liked it.

It was nice that most of the time it was quick, but occasionally the other player would stall, and you'd suddenly play as cautiously as you ever do to continue without letting them in.

Octiles and Quoridor Both pleasant some strategy games that I somehow managed to win. Well worth a look.

Date: 2006-01-13 05:15 pm (UTC)
mair_in_grenderich: (Default)
From: [personal profile] mair_in_grenderich
That jenga one reminds me of - Mikado? Where you throw down a pile of cocktail sticks and take it in turns to pull one out without moving the rest ...

Date: 2006-01-13 05:15 pm (UTC)
mair_in_grenderich: (Default)
From: [personal profile] mair_in_grenderich
ooh, and kerplunk! A tube with toothpicks stuck in the middle and marbles on top of them, and when the marbles fall down...

Date: 2006-01-13 05:20 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Yes, that was nice, and my first thought also. But I think this is better, because you don't have to go "that moved" "no it didn't", because they're all balanced on this thing a foot from the table, so it's obvious if it's collapsed or not, and because you get an achievement because it grows over time, rather than reducing.

Date: 2006-01-13 05:29 pm (UTC)
mair_in_grenderich: (Default)
From: [personal profile] mair_in_grenderich
sounds kind of like making a bird's nest.