ELOPDGPWOG
Apr. 23rd, 2006 03:49 amThat was a fun evening. Interesting and fun games, which I did fairly well with.
It started off slowly, with a game of penultima that was a bit awkward. Perhaps the spectators should have have been more vocal with suggesting the best strategies to move on quickly, but advising people midway through a chess game is always bad, especially when some of the rules are yours. In fact, penultima spectators always seem to need to be slightly too engaged to get a good conversation or different game going, but not enough to be really involved throughout. Maybe one should have two penultima games at once?
Another game of penultima with Ian and aldabra went quickly though. There were many interesting rules, though most didn't get really explored. I managed to think of a couple of interesting though slightly flawed ones -- my pieces ended up being used the most, which either means I made them too powerful or optimally understandable.
Then most people started cancellation hearts, and I didn't feel up to whist variants so jumped ship. Overhearing made it sound fun, but with several digressions into rules, etc, and much mao puns being made.
*I* joined fanf, sonic and Mobbsy playing killer bunnies. I joined half way through, which is entirely possible because advantages come and go, but typically harder to do because other players have build up positions; but may have been annoying (though everyone was nice and didn't mind) because (a) it skews the existing balance a bit, and having to have each phase explained to me as we went through (b) I think I had more than my fair share of very cool cards in my opening hand (c) I quickly caught up with sonic and mobbsy in carrots, and though fanf had most mine won. Yay!
I think it's a pretty fun game. Rules picked up fairly quickly especially if you don't have expansions -- there are many special cases, but all printed on the cards like in magic --; and complicated enough to be interesting but not excessively so; and very funny and sweet cards. The winner is interesting somewhat random with the best position having a big advantage. I'd need to play again to see how well balanced it is, it held up pretty well so far, but most other games of this sort end up with one or two cards being disproportionately powerful and the expert's game revolving round them.
It started off slowly, with a game of penultima that was a bit awkward. Perhaps the spectators should have have been more vocal with suggesting the best strategies to move on quickly, but advising people midway through a chess game is always bad, especially when some of the rules are yours. In fact, penultima spectators always seem to need to be slightly too engaged to get a good conversation or different game going, but not enough to be really involved throughout. Maybe one should have two penultima games at once?
Another game of penultima with Ian and aldabra went quickly though. There were many interesting rules, though most didn't get really explored. I managed to think of a couple of interesting though slightly flawed ones -- my pieces ended up being used the most, which either means I made them too powerful or optimally understandable.
Then most people started cancellation hearts, and I didn't feel up to whist variants so jumped ship. Overhearing made it sound fun, but with several digressions into rules, etc, and much mao puns being made.
*I* joined fanf, sonic and Mobbsy playing killer bunnies. I joined half way through, which is entirely possible because advantages come and go, but typically harder to do because other players have build up positions; but may have been annoying (though everyone was nice and didn't mind) because (a) it skews the existing balance a bit, and having to have each phase explained to me as we went through (b) I think I had more than my fair share of very cool cards in my opening hand (c) I quickly caught up with sonic and mobbsy in carrots, and though fanf had most mine won. Yay!
I think it's a pretty fun game. Rules picked up fairly quickly especially if you don't have expansions -- there are many special cases, but all printed on the cards like in magic --; and complicated enough to be interesting but not excessively so; and very funny and sweet cards. The winner is interesting somewhat random with the best position having a big advantage. I'd need to play again to see how well balanced it is, it held up pretty well so far, but most other games of this sort end up with one or two cards being disproportionately powerful and the expert's game revolving round them.