Roleplaying closure
Jun. 13th, 2006 02:50 amTonight we finished the last session of a roleplaying campaign abandoned nearly a year ago, before two of the people started leaving cambridge. I hadn't realised it had been so long.
I was thinking of organising something similar over the summer: I don't know exactly what might happen, but if anyone's curious shout and I'll let you know. All in all, the campaign seemed to work out very well:
* We had all roleplayed only a bit, or a while ago.
* We chose DnD because it's the only system we knew, and had a fair balance between stats and roleplaying.
* It was a Sliders-like affair, with each of us DMing a different world for about four sessions. I wasn't sure this was necessarily a good idea, but it actually seemed to work out very well. All of us liked playing and DMing, didn't have time for many different campaigns at the same time, had some ideas but generally something that would last about that long at a good pace.
* Not entirely so, but we had fairly similar ideas about the balance of rollplaying and roleplaying.
We abandoned it after the third session of the third world, when summer came upon us and we were all too busy to resurrect it, and now had a dinner where we worked out what was going to happen in the rest, though we didn't try to roll any of it. I very much enjoyed getting closure.
Now I've finished two campaigns. In both I ended up warily eying my companions, looking for backstabs. Here because my boyfriend (left behind on world #0) turned out to be Teh Evil Mage (TM), and I had to be on his side, even as everyone else tooled up to kill him. But fortunately we had the attention of Good Mages then, so someone would notice my feelings and stop it. Though I would be curious to know how the fight would have gone.
I was thinking of organising something similar over the summer: I don't know exactly what might happen, but if anyone's curious shout and I'll let you know. All in all, the campaign seemed to work out very well:
* We had all roleplayed only a bit, or a while ago.
* We chose DnD because it's the only system we knew, and had a fair balance between stats and roleplaying.
* It was a Sliders-like affair, with each of us DMing a different world for about four sessions. I wasn't sure this was necessarily a good idea, but it actually seemed to work out very well. All of us liked playing and DMing, didn't have time for many different campaigns at the same time, had some ideas but generally something that would last about that long at a good pace.
* Not entirely so, but we had fairly similar ideas about the balance of rollplaying and roleplaying.
We abandoned it after the third session of the third world, when summer came upon us and we were all too busy to resurrect it, and now had a dinner where we worked out what was going to happen in the rest, though we didn't try to roll any of it. I very much enjoyed getting closure.
Now I've finished two campaigns. In both I ended up warily eying my companions, looking for backstabs. Here because my boyfriend (left behind on world #0) turned out to be Teh Evil Mage (TM), and I had to be on his side, even as everyone else tooled up to kill him. But fortunately we had the attention of Good Mages then, so someone would notice my feelings and stop it. Though I would be curious to know how the fight would have gone.