Aug. 28th, 2007

Swimming

Aug. 28th, 2007 12:46 pm
jack: (Default)
Holy Jesus, that was cold. I shouldn't have questioned people who go in slowly :) On Saturday, it was sunny for the first time in two weeks, and I seized the chance to go swimming again. I went in the late afternoon, thinking it's a great thermal reservoir, it must be warmest late in the day. Well, I think it was but my imagining of its thermal resevroirosity was sadly lacking, and the previous two weeks of cold drizzle had had an impact.

I made the mistake of putting my feet in the water first, and then had to psyche myself up for about five minutes to jump in. It was bracing from then on, but a bit of a shock then.

On Monday I'd learned my lesson, and jumped straight in, which was a lot better.

Of course, it was 15 degrees (16 on Monday), so if it was literally freezing it would be like four times worse1, and it didn't compare to that, but it was cold enough for me.

Both days I did about ten lengths, on Monday in three-quarters of an hour, because I was going to pizza, which is fairly good going. On the other hand, it's not so much of a workout as it was when I started, I definitely need to brush up my technique.

[1] Warning, not actual maths
jack: (Default)
Friday -- I had Martin, Rjk and Naath over for dinner. It could probably have been better organised, but was fun and pleasant. I seized the opportunity of Sonic's absence to cook something a bit spicier than normal :)

Monday -- I went to geek pizza again. It was full and entertaining.
jack: (Default)
A while back I was considering porting my flash game to run standalone and efficiently, or possibly designing a sequel so, but wasn't sure what language (a) suited me (b) was conveniently cross-platform and (c) could handle reasonably efficient and clear code, but also put graphics on the screen with no fuss. It seemed possible the answer was java, which worried me.

Then I considered various cross-platform graphic libraries, SDL (popular cross-platform simple 2-d graphics library), Allegro (based on SDL, also provides sprites, etc,) and wondered if there was anything that actually handled tiles, etc I could borrow.

Recently it occurred to me possibly the code I should have been using was http://en.wikipedia.org/wiki/Gnash (cross-platform GPL flash player, though possibly not up-to-date on windows) :)

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