DesertAdv release 0.06
Sep. 17th, 2007 12:24 pmAs of this morning, one touch of a button can turn these:
( screen caps )
into this:
( screen caps )
Also downloadable from http://semichrome.net/~jack/DesertDemo/ . There's nothing there, but if you're curious enough you may want to see it playing. On windows you need the exe, the dll, and desertdemo.mad. On linux you'll need the binary or source from http://sourceforge.net/projects/mad-project/
DesertAdv ver 0.06 Features
* One script compiles GIMP graphics, via bitmaps and lua code, to a single game file, with masks, coords, etc, produced automatically.
* Change walkables, objects, etc, in GIMP
* Character walks round obstructions
* 2.5d objects, with you either in front or behind.
* Act on objects (only "look" "window" exists)
* Runs on windows, untested but should run in linux
DesertAdv ver 0.06 Placeholders
* The little man and the gui came from the MAD demo
* the room is programmer art drawn in the gimp.
Opportunities
* Make user interface not clunky
* Fix z-order rendering
* Make Lua scripts nottweaked by hand but compiled from gimp-exported config file of names and coordinates of objects, and csv database of actions
* Design demo puzzles
* Draw actual demo art
( screen caps )
into this:
( screen caps )
Also downloadable from http://semichrome.net/~jack/DesertDemo/ . There's nothing there, but if you're curious enough you may want to see it playing. On windows you need the exe, the dll, and desertdemo.mad. On linux you'll need the binary or source from http://sourceforge.net/projects/mad-project/
DesertAdv ver 0.06 Features
* One script compiles GIMP graphics, via bitmaps and lua code, to a single game file, with masks, coords, etc, produced automatically.
* Change walkables, objects, etc, in GIMP
* Character walks round obstructions
* 2.5d objects, with you either in front or behind.
* Act on objects (only "look" "window" exists)
* Runs on windows, untested but should run in linux
DesertAdv ver 0.06 Placeholders
* The little man and the gui came from the MAD demo
* the room is programmer art drawn in the gimp.
Opportunities
* Make user interface not clunky
* Fix z-order rendering
* Make Lua scripts nottweaked by hand but compiled from gimp-exported config file of names and coordinates of objects, and csv database of actions
* Design demo puzzles
* Draw actual demo art