jack: (Default)
The Veil Albicant

When you die, you are but a hair's breadth from this world. All about you is a drifting white mist, constantly suggesting the shapes of this world, and if your body is resuscitated you may yet return.

This is the veil albicant. This world is like a single point in the vast scapes of death, and the veil albicant the border. Whichever way you go from there will take you deeper into death.


Thoughts

If I did use this as the background to the game plot, it'd still be set in the world and the veil albicant, but I feel it's important to know this sort of thing.

I really enjoy making this sort of thing up.

I made no deliberate homages, but I can see references to Garth Nix's Abhorsen, Grim Fandango, and Earthsea. Is there anything else?

Notice that if someone's dying/recently dead, you can't save them by bringing them back, you need to do that as well if they're physically recovered but their soul is trapped or lost.

Are there any sorts of undead I missed? Did I pick the best names? For that matter, do you think the pseudo-heraldic names of the veils was the right way to go
jack: (Default)
As of this morning, one touch of a button can turn these:

screen caps )

into this:

screen caps )

Also downloadable from http://semichrome.net/~jack/DesertDemo/ . There's nothing there, but if you're curious enough you may want to see it playing. On windows you need the exe, the dll, and desertdemo.mad. On linux you'll need the binary or source from http://sourceforge.net/projects/mad-project/

DesertAdv ver 0.06 Features

* One script compiles GIMP graphics, via bitmaps and lua code, to a single game file, with masks, coords, etc, produced automatically.
* Change walkables, objects, etc, in GIMP
* Character walks round obstructions
* 2.5d objects, with you either in front or behind.
* Act on objects (only "look" "window" exists)
* Runs on windows, untested but should run in linux

DesertAdv ver 0.06 Placeholders

* The little man and the gui came from the MAD demo
* the room is programmer art drawn in the gimp.

Opportunities

* Make user interface not clunky
* Fix z-order rendering
* Make Lua scripts nottweaked by hand but compiled from gimp-exported config file of names and coordinates of objects, and csv database of actions
* Design demo puzzles
* Draw actual demo art

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