DesertAdv release 0.06
Sep. 17th, 2007 12:24 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As of this morning, one touch of a button can turn these:



into this:
(You can walk around, etc, you just can't see that in the screen cap)
Also downloadable from http://semichrome.net/~jack/DesertDemo/ . There's nothing there, but if you're curious enough you may want to see it playing. On windows you need the exe, the dll, and desertdemo.mad. On linux you'll need the binary or source from http://sourceforge.net/projects/mad-project/
DesertAdv ver 0.06 Features
* One script compiles GIMP graphics, via bitmaps and lua code, to a single game file, with masks, coords, etc, produced automatically.
* Change walkables, objects, etc, in GIMP
* Character walks round obstructions
* 2.5d objects, with you either in front or behind.
* Act on objects (only "look" "window" exists)
* Runs on windows, untested but should run in linux
DesertAdv ver 0.06 Placeholders
* The little man and the gui came from the MAD demo
* the room is programmer art drawn in the gimp.
Opportunities
* Make user interface not clunky
* Fix z-order rendering
* Make Lua scripts nottweaked by hand but compiled from gimp-exported config file of names and coordinates of objects, and csv database of actions
* Design demo puzzles
* Draw actual demo art



into this:

Also downloadable from http://semichrome.net/~jack/DesertDemo/ . There's nothing there, but if you're curious enough you may want to see it playing. On windows you need the exe, the dll, and desertdemo.mad. On linux you'll need the binary or source from http://sourceforge.net/projects/mad-project/
DesertAdv ver 0.06 Features
* One script compiles GIMP graphics, via bitmaps and lua code, to a single game file, with masks, coords, etc, produced automatically.
* Change walkables, objects, etc, in GIMP
* Character walks round obstructions
* 2.5d objects, with you either in front or behind.
* Act on objects (only "look" "window" exists)
* Runs on windows, untested but should run in linux
DesertAdv ver 0.06 Placeholders
* The little man and the gui came from the MAD demo
* the room is programmer art drawn in the gimp.
Opportunities
* Make user interface not clunky
* Fix z-order rendering
* Make Lua scripts nottweaked by hand but compiled from gimp-exported config file of names and coordinates of objects, and csv database of actions
* Design demo puzzles
* Draw actual demo art
no subject
Date: 2007-09-17 04:37 pm (UTC)I wouldn't want to have to defriend you...
no subject
Date: 2007-09-17 04:50 pm (UTC)I'm open to other suggestions. Something (a) free (b) with an easy graphical interface (c) producing csv? Something technically superior but harder to get up and running with I'll consider for later.
no subject
Date: 2007-09-17 05:46 pm (UTC)I believe MySQL can export to CSV somehow...
I think we need to go to the root of the problem here and get rid of Windows and replace it with something else. Linux or OS X would be acceptable alternatives.
no subject
Date: 2007-09-17 09:55 pm (UTC)Oh, yes. Don't worry, I think it's practically impossible to build a database that doesn't, mysql as a server or for scripting is fine (though I've only used it a bit, I hear it's a bit insufficient for bigger jobs).
Graphical interface?! You're just pushing your luck here aren't you?
Well, I've already got one that does all that -- access :) It has annoying idiosyncrasies and things it can't do, but it's easy to get started fiddling with relationships and entering and editing data.
I guess the thing is, as a backend, access is ok for non-large projects but has some odd features, mysql is good but not as fully featured, oracle and sql server are pretty robust and standard. But what's a convenient front end?
no subject
Date: 2007-09-17 05:48 pm (UTC)no subject
Date: 2007-09-17 10:08 pm (UTC)