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As of this morning, one touch of a button can turn these:



into this:

(You can walk around, etc, you just can't see that in the screen cap)

Also downloadable from http://semichrome.net/~jack/DesertDemo/ . There's nothing there, but if you're curious enough you may want to see it playing. On windows you need the exe, the dll, and desertdemo.mad. On linux you'll need the binary or source from http://sourceforge.net/projects/mad-project/

DesertAdv ver 0.06 Features

* One script compiles GIMP graphics, via bitmaps and lua code, to a single game file, with masks, coords, etc, produced automatically.
* Change walkables, objects, etc, in GIMP
* Character walks round obstructions
* 2.5d objects, with you either in front or behind.
* Act on objects (only "look" "window" exists)
* Runs on windows, untested but should run in linux

DesertAdv ver 0.06 Placeholders

* The little man and the gui came from the MAD demo
* the room is programmer art drawn in the gimp.

Opportunities

* Make user interface not clunky
* Fix z-order rendering
* Make Lua scripts nottweaked by hand but compiled from gimp-exported config file of names and coordinates of objects, and csv database of actions
* Design demo puzzles
* Draw actual demo art

Date: 2007-09-17 05:48 pm (UTC)
From: [identity profile] robhu.livejournal.com
BTW I tried to get this to run on OSX. They had no precompiled binary, so I downloaded the 'full' distribution, but couldn't see any way to build it and gave up.

Date: 2007-09-17 10:08 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, doh. I hadn't actually checked, no I can't see it either. It *should* compile, but doesn't actually have any makefiles, etc currently. So I'll get round to that, but it mayn't work at the moment, without somebody working out these things :(