I went to games evening and mostly played Dominion all night. I'd seen it before, and it was very popular, but always want to pick up new games slowly, so hadn't tried it. However, it actually is easy to pick up.
It's is hard to describe[1]. You have a deck of special cards consisting of money, action cards (eg. "draw 2", "play another two action cards," etc), and victory cards (that have no in-game effect, but at the end of the game you win for having the most of them). You repeatedly cycle through your deck. Each turn you draw five cards and play/discard them[2]. When you've drawn everything, you shuffle your discards (and new cards you gained) back as your new deck. The first two turns, this happens exactly every two turns.
The aim[3] is to play money cards to get more interesting cards in your deck, which hopefully synergise with each other a little bit, eg. to allow you to repeatedly draw more cards until you have a hand full of money, play something else useful, and then buy something expensive (one of the big victory cards).
Because you start with five cards each turn, you need a sufficiently high density of interesting cards, or you'll fizzle by drawing a few victory cards that don't do anything, and a few small amounts of money.
Each game starts with a different selection of ten possible action cards available to purchase, so each game you have a slightly different strategy, and sometimes it's more interactive and sometimes not interactive at all.
[1] Unless you're a Magic player, when it's "like building a magic deck, but interactive and fun" :)
[2] Non-respectively, for pedants :)
[3] That's the aim. The justification is to score points with expensive victory cards. A pedant might have said "means/end" not "aim/justification" :)
It's is hard to describe[1]. You have a deck of special cards consisting of money, action cards (eg. "draw 2", "play another two action cards," etc), and victory cards (that have no in-game effect, but at the end of the game you win for having the most of them). You repeatedly cycle through your deck. Each turn you draw five cards and play/discard them[2]. When you've drawn everything, you shuffle your discards (and new cards you gained) back as your new deck. The first two turns, this happens exactly every two turns.
The aim[3] is to play money cards to get more interesting cards in your deck, which hopefully synergise with each other a little bit, eg. to allow you to repeatedly draw more cards until you have a hand full of money, play something else useful, and then buy something expensive (one of the big victory cards).
Because you start with five cards each turn, you need a sufficiently high density of interesting cards, or you'll fizzle by drawing a few victory cards that don't do anything, and a few small amounts of money.
Each game starts with a different selection of ten possible action cards available to purchase, so each game you have a slightly different strategy, and sometimes it's more interactive and sometimes not interactive at all.
[1] Unless you're a Magic player, when it's "like building a magic deck, but interactive and fun" :)
[2] Non-respectively, for pedants :)
[3] That's the aim. The justification is to score points with expensive victory cards. A pedant might have said "means/end" not "aim/justification" :)