Aug. 8th, 2018

240x-2414

Aug. 8th, 2018 11:27 am
jack: (Default)
OK, some progress!

Sanctuary

I built up my military fleet and with a bit of fiddling managed to free the Sanctuary system! That's a ringworld protected by old-but-powerful defence platforms about 50k fleet power. It took two goes, plus some worry by ally would accidentally gazump it afterwards, but all looks good.

It had four segments, in each a primitive civilisation had evolved since it was originally set up. Floating lava lamp fungus creatures! Dignified frogs! Robed crustaceans with heads that look like a topology experiment. I set up observation posts, and decided to try to enlighten the second-most progressed species (they were mostly egalitarian, in the industrial age, in contrast to the militarist or authoritarian tendencies in the machine age civilisation). The xenophiles were lovely but there were only two of them and they were still in the iron age.

It's a while before I can get the benefit for four max-size gaia worlds (which is what the ringworld provides) but once they achieve space flight I can presumably eventually integrate their civilisation into mine if I want to.

I got a realistic sense of how slow battleships are compared to corvettes, and realised that I needed to build up heavy fleets at appropriate point and not try to move them too much, but could build more rapid fleets to deal with particular problems.

Centiplizards

Then I rebuilt my military as much as I could. I maxed out my starbases with a mix of anchorages (increasing fleet cap) and energy-production. And got up to about 100k fleet power without going into debt. So I can push it further as I need.

Then as soon as the truce expired I rolled into the second hostile empire and wrapped them all up. It went a lot smoother this time. I had enough fleets I was able to conquer everything without needing to worry about any being outmatched. And enough armies I could conquer all their worlds sequentially.

I lost a couple of ships and armies due to minor mistakes, not noticing one of their fleets reappeared after defeat, or an army driving through a system which had not got conquered yet and getting attacked by the starbase, but I had enough that didn't stop the rest of the conquest.

Then when I'd conquered every planet and every system I was nearly at 100% war exhaustion but it didn't feel like I was struggling against the clock as much. Having been here before I didn't bother to hold out for capitulation, just as soon as I controlled everywhere, I hit "accept" on a status quo peace.

That gave me as a vassal essentially their entire empire. Except they kept their homeworld (because though I conquered it, their government didn't surrender). They kept one system that I didn't quite reach with my "split up the corvettes, conquer all the dead ends" mop up. And (I think?) they kept the toxic world, because it doesn't count as conquered (as I haven't conquered the planet) but I can't conquer the planet (because it's a toxic world and I can't land on it).

That gives me another giant chunk of map and brings me quite close to winning via planets or via federation planets.

Also

Now I keep hitting mineral storage cap. Which is good. But I need to divert some production to energy instead, if I build my fleet further, especially if I incur upkeep penalties for going over fleet cap, I'll need it. I upgraded everything I could and stashed some resources in sectors as I'll need to recover those later if I need resources in a hurry.

I finally got the rest of terraforming! I can terraform barren worlds (well, some of them), and immediately set about doing so. And I don't know if it's actually worth it (most of my planets have very high habitability anyway). And that unlocks the ascension perk I was saving, which lets me start terraforming several of my largest worlds to gaia worlds.

I integrated the previous hostile empire into mine directly, not as a vassal. I mostly just wanted to, I wasn't sure of the pros and cons. I have a variety of perks from various sources which give me bonuses to having vassals, and also to having federation allies, so I wasn't sure what's actually most efficient. I think their population already contributed to my fleet cap (not sure if fully?), plus they already had their own fleets and starbases. But they were probably not very useful. Integrating means they can upgrade all their old-fashioned second-level power plants into level-four power plants, and everyone can migrate freely, etc.

When the process completed, I suddenly had a different number of a lot of important things and I'm not quite sure what was due to what. I downgraded their starbases which didn't seem useful, and disbanded some small fleets which weren't that helpful. And put all their planets in a sector.

What other relevant techs did I get? Gene warriors, super pumped bio-engineered armies. That helped my previously rather wishy-washy armies. I seem to have got a lot more *interesting* biological tech, which is quite exciting, even though my physics and engineering are proceeding apace, but producing a lot of military stuff.

I got a lot of strategic resources, but some of them not permanently, only because I took over a system with them in the war -- I need to conquer whoever controls that system, then integrate them, before I actually *have* the resources. And I need to double check if it matters when the resources are in sectors.

I researched a galactic stock exchange which gave me +10% energy everywhere, which still didn't make my energy income *that* generous. A little while back I made an effort to build minerals not energy, I think I'm supposed to be more mineral poor at this point (although much less constrained than early game). Which will hopefully take care of itself if I build more power plants on new worlds, instead of building mainly minerals.

Relations with neighbours

The final hostile empire conquered *back* the bit I carved off them, temporarily making them sufficiently equivalent to me to be my rival. I'd hoped that in my war, as they entered to defend the empire I was fighting, I could then sneak in and re-liberate some of their liberated bit, but I wasn't fast enough.

But it doesn't really matter, as soon as the war ended, I had a border with them again, and they are now weaker than me, so they stopped being a valid rival, but I can demand their vassalisation and roll up the total territory almost as easily.

And the nearer fallen empire is counted as "equivalent" to me. Their tech is still significantly better, but I'm matching and exceeding them in fleet cap and fleet strength. The other is still a bit stronger, but I'll catch up soon.

When I joined the federation, the other empires were stronger than me, and I got a lot of benefit from having the federation fleet. Now I'm by far the strongest, and I'm not sure how much benefit I get -- I think the federation fleet does provide more military strength than I'd have without it (and with no upkeep), even though only when I'm president. But if I perform the most significant military operations when I'm president, I'll get a big boost.

Now I'm into the third century, an end-game crisis could happen any time, though I don't know when it's most likely to happen. I think I'm fairly likely to unite the whole galaxy before then.
jack: (Default)
Pentapolis

Pericles set sail again, and there was a massive storm. Pericles was shipwrecked, but fortuitously his armour washed soooo close to shore it could be caught in a fishing net (spoilers), although all the sailors who didn't appear in the play presumably drowned.

He washes up, literally, in Pentapolis in North Africa (in modern Libya) in the SW of the relevant section of the Mediterranean.

A fishing crew find him.

HIM: *strong emotions about being shipwrecked and narrowly saved*
THEM: Hi!
HIM: Hi! I'm important.
THEM: That's convenient. The local king is having a tourney to dispose his daughter's hand in marriage.
HIM: Well, that doesn't ring any alarm bells. I'm in!
HIM: Hey, can you lend me that armour you just dredged up? It's mine, honest.
HIM: And can you lend me, um, a bunch of posh clothes too?
HIM: I will totally pay you back when I win the princess' hand in marriage.
THEM: That sounds like a solid, reliable plan with few risks.
THEM: But we're still not really prepared to just send you off with this stuff.
HIM: Oh, go on then.
THEM: Oh, ok.

Then we have the tourney. The king absolutely steals the show. I'm not even sure how. He doesn't have much of a role, but he MASSIVELY plays it up. He describes the tourney a bit like a sports announcer, and teases and chides his daughter and Pericles like a cross between a dad, a rap DJ, and someone doing the robot (I think I recognise the performance as something more specific but can't describe it).

It makes the whole thing hilarious, and the bits where he toys with the putative couple, pretending to be angry and then encouraging their union, which could easily seem out of place, fit his persona really seamlessly.

The tourney was probably the funniest bit. The king quizzes the daughter on the knights' heraldry, and she describes them, but as each is mentioned, they pop up from behind a hedge with a hobby-horse and a big whinny, then pop down again.

Then they couldn't easily actually STAGE a tourney (would the original play have had something there?) so the narrator walks across the stage with a chalkboard saying "A tourney..." and then walks back with it flipped to the other side, which says "30 minutes later..."

Then the characters are expositing what happened. Pericles won! And he and the daughter fortunately are super into each other. There's a big of a dancing scene, he's unexpectedly shy, the king acts all reluctant, and then admits he's super pleased with the match and they should get to the sexy bit immediately.

They marry, and then head back to Tyre.

At sea

Surprise! There's ANOTHER big storm. Pericles is surprisingly patient with the gods about this. There's a bunch of bad news.

Narrator: *big infodump*
Narrator: OK, the next bit is going to be acted out (yes, the narrator really says that)
Nurse: Good news! You have a daughter.
Pericles: I don't like where this is going.
Nurse: I'm really sorry, your wife is dead.
Sailor: And we must immediately throw her overboard.
Pericles: Er, what?
Sailor: Superstition.
Pericles: Oh, very well then.

Is it plausible she dies in childbirth of something which actually (spoiler) she recovers from?

ALSO, SEE, THIS IS WHY YOU SHOULDN'T THROW PEOPLE OVERBOARD DURING A STORM, I FEEL LIKE I SHOULDN'T HAVE TO EXPLAIN THIS.

Tarsus (again)

Pericles: the child won't survive the whole journey
Pericles: we must put ashore in Tarsus, where I'm friends with the governor because I saved them from a famine
Pericles: Is nine months enough time to be not-a-famine any more? I guess so.
Pericles: Anyway, we should give my daughter to them to raise
Pericles: Where I'm sure they're good people
Pericles: Although all I know about them is that they're depressed when they're starving and grateful when they're saved, so not a SUPER DETAILED recommendation.
Pericles: And I'm 100% sure they'll raise her as a proper high-born lady
Pericles: And 98% sure they won't get jealous of how she's more beautiful than their own daughter and have her assassinated.

Me: SEE THIS IS WHY YOU SHOULDN'T ABANDON YOUR BABY DAUGHTER IN THE MIDDLE OF A FAMINE TO PEOPLE YOU BARELY KNOW.
Me: But I suppose, that was the style at the time.

Ephesus

Fortunately, his wife's casket is well-sealed, and washes ashore in Ephesus next to a learned physician who revives her.

Everyone: Witchcraft!
Physician: No, it's mostly just common sense.
Everyone: Witchcraft!
Physician: If I'm a witch, how come you're still non-newt-shaped when you talk to me like that?
Everyone: *mutter* *grumble*
Thaisa: You have saved me!
Thaisa: But my husband and daughter presumably drowned, seeing as how I ended up in the sea.
Thaisa: Although in a sealed casket, that is a bit odd...
Thaisa: Anyway, what should I do now?
Physician: My niece is a priest at the temple of Diana. I can hook you up.
Physician: Why don't you serve there for, oh, about 18 years?
Thaisa: OK.

AFTER A GIANT TIME SKIP

Daughter grows up, is perfect lady, her guardians try to kill her, employing an assassin played by the same actor as the other assassin (I think?) but fortunately/unfortunately, she's kidnapped by pirates right at the crucial moment.

The pirates sell her to a brothel in Mytilene, whose owners' are just lamenting they don't have enough workers. Their doorman (?) inducts her. He's played in a camp way which is kind of awesome, but also pretty problematic. The whole brothel thing is rather problematic, unsurprisingly, as are a couple of other bits, which I haven't recapped in detail.

Fortunately, she's SOOOO good looking and SOOOO cultured, she talks all the men she's set up with into re-dedicating themselves to virtue after all, up to and eventually including the governor, and finally pitches the brothel owners on "hey, look, you just want money, right, well, hire me out as a music/drawing/dancing/ladylikeness tutor instead"

Then, Pericles drifts into port, sulking at the centre of his ship(s?), utterly dejected when, after not seeing her for 18 years, his daughter abruptly died in a poorly-specified fashion.

The governor brings this woman he knows who's good as music to cheer him up, they compare sob stories, and suddenly realise, they're father and daughter! She marries the governor and he comes with them.

Diana appears in a vision and, finally after 18 years of delay, gives him a surprisingly detailed vision of how to go to her temple in Ephesus and recount the whole story, and they do, and they're all reunited and happily married, the end.

Then the narrator appears and gives a big spiel about how you've met various sorts of villains, the incestuous king (he was abruptly struck by lightning earlier, but I forgot to mention it until now, that's when Pericles felt safe going home), and the betraying foster-parents (apparently their populace found out and mobbed them to death), and various sorts of virtue, including the loyal lieutenant who I keep leaving out but has been acting as Pericles' representative during his depression, and all the other characters.