Jan. 30th, 2019

jack: (Default)
Preface: As with most of my roleplaying transcripts, it is moderately fictionalised. Many of the cool ideas came from my players, and we really did get ourselves into the sort of binds described here -- but I've played stuff up and changed it around to make it fun to read.

GM: Blah blah superhero city blah blah blah
GM: Your mentors, and all of the other top tier superheroes and supervillains have mysteriously vanished overnight.
GM: No offence for what this implies about the tier of YOUR characters.
Nova Ninja: I have ninja powers, but 'm not so much a superhero, as I play one on TV.
Ninja: I arrive at the TV studio. No-one is there today.
Ninja: I adjust my name higher in the billing.
GM: Superhero dispatch calls you and says there's an urgent situation developing and of all the superheroes available, you're the one best placed to deal with it.
GM: She doesn't sound happy about it.
Ninja: I'm on my way!
GM: You drive off in your low-rent actor-mobile. It is full of discarded coffee cups and anachronistic cigarettes.
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jack: (Default)
The plan

My plan was to design from scratch superhero concepts that were about equivalent to a 5e 3rd level character. I chose 3rd level because it's the level where most classes get their signature abilities, but is still simple enough for a beginner to play, and for me to adjudicate.

I know that transplanting to system to a different world sounds ridiculous, but I thought it made surprisingly much sense. 5e characters feel quite like mid-level superheroes to me. They bounce back from damage easily. They have an array of fantastic powers. The fights feel reasonably like superhero fights to me: a mix of chipping away and decisive blows, ending fairly quickly. In particular, it works if they're mostly specific powers you can use on the spot, whereas if your characters are known for "incredibly strategic plans" (like Vorkosigan Saga), it's harder to model those by rolling dice.

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jack: (Default)
Rusty: I check the computers. Can I access a general layout of the facility?
GM: Sure.
GM: Here's the main rooms, as I planned them.
GM: The basement is marked SECRET
Vapourwave: What's the most direct way there?
Vapourwave: As I'm effectively invulnerable in intangible form, I'll turn into gas and float straight there.
GM: OK.
GM: Also *rolls* *rolls*
GM: Previously unbeknownst to you all, a roaming blob monster from the extradimensional plane of custard was lurking on the ceiling and drops on Rusty as he pokes at the computer.[2]
GM: Rusty, fail a dex save.
Rusty: Don't you mean, "make a dex save"?
Rusty: Damn. Never mind.
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