Pizza conversations
Jun. 28th, 2006 12:45 am* At pizza. An explanation of how to stuff a game of mao. You wouldn't even think this needed to explicated, but apparently rules that break causality are really unhelpful; I didn't think there was any game crossing mao with could make it more complicated, but I guess chrononauts qualifies :)
* By the River, to L. "You know, it's been 8.30 for an awfully long time. I'm thinking my shiny new phone doesn't refresh that part of its screen during a call."
* By the River, to A. "Here's everyone I met and everything I said this week bleeaargh. What do you think? What about you? Aah! It's 10.00!"
* To the door to pembroke. Ah, stout door, how I associate you with not-remembering-which-college-you-are during my first year, and not-poohsoc-at-all-because-no-one's-actually-had-a-room-inside-in-my-time-here. Why do you shut? It's really not worth bothering, is it? To post pizza!
* The really really quiet one, when we all talk in low voices just to see if we can. It is nice and peaceful, but always creeps up again as people compete for the urgency of what they want to say. Speaking objects are mooted, but then mooted.
* I should have proper air drums for "ba-dum tssch" moments.
* I should have proper air guitar for whenever I play an Ace of Spades ("dnadnaNaaaaa"). Maybe I could train my computer to play a sound file five seconds after I say "Ace of Spades", that could actually work. The drums would still be difficult though.
* By the River, to L. "You know, it's been 8.30 for an awfully long time. I'm thinking my shiny new phone doesn't refresh that part of its screen during a call."
* By the River, to A. "Here's everyone I met and everything I said this week bleeaargh. What do you think? What about you? Aah! It's 10.00!"
* To the door to pembroke. Ah, stout door, how I associate you with not-remembering-which-college-you-are during my first year, and not-poohsoc-at-all-because-no-one's-actually-had-a-room-inside-in-my-time-here. Why do you shut? It's really not worth bothering, is it? To post pizza!
* The really really quiet one, when we all talk in low voices just to see if we can. It is nice and peaceful, but always creeps up again as people compete for the urgency of what they want to say. Speaking objects are mooted, but then mooted.
* I should have proper air drums for "ba-dum tssch" moments.
* I should have proper air guitar for whenever I play an Ace of Spades ("dnadnaNaaaaa"). Maybe I could train my computer to play a sound file five seconds after I say "Ace of Spades", that could actually work. The drums would still be difficult though.
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Date: 2006-06-28 09:50 am (UTC)PS. Hi! I'm Jack, pleased to meet you. Whence did you find me? :)
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Date: 2006-06-28 11:47 am (UTC)You are friends with
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Date: 2006-06-28 12:39 pm (UTC)Mao (http://en.wikipedia.org/wiki/Mao_(game)) is a card game known for having changing rules (just like Mornington Crescent except that there *are* rules). It is traditional but not required to play the air guitar when playing the Ace of Spades.
Chrononauts (http://en.wikipedia.org/wiki/Chrononauts) is a more obscure card game based on time travel. The rules are all worked out, but somewhat confusing, and based on the paradoxes of timetravel. The cards are laid out representing a timeline, and you have to engineer desired results by altering events which to some extent cascade forward. But you can achieve global thermonuclear war, or thirteen paradoxes, in which cases everything is basically over.