jack: (Default)
[personal profile] jack
The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/

Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.

The new version has:

* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.

Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.

Date: 2007-01-22 11:06 pm (UTC)
From: [identity profile] geekette8.livejournal.com
I have never tried it before, although I have frequently meant to, but this evening Jif has been bike-fettling so I have.

Overall reaction: love it! It's exactly the right combination of humour, parody, and cunning puzzle for my tastes. I'm finding the controls quite easy (I'm using the turn based version because that is easiest for me to work out what's happening) and it's pretty obvious what's going on, how the Poohs are moving, etc.

However. I am frustratingly stuck on level 5! *wail, sob, gnash*

Date: 2007-01-23 12:49 am (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Overall reaction: love it! It's exactly the right combination of humour, parody, and cunning puzzle for my tastes.

Thank you! That's exactly what I love to hear :)

However. I am frustratingly stuck on level 5! *wail, sob, gnash*

Oh good :) Sorry, that is, with only 20 levels, each one has to be a challenge, has to introduce some new kind of thinking. I think most people who didn't get stuck on four got to ten :)

Date: 2007-01-23 09:38 pm (UTC)
From: [identity profile] geekette8.livejournal.com
Ah-HA. Finally got level 5 when I switched it back to "real-time" as opposed to "turn based".

Now stuck on 6, but not at the *wail, sob, gnash* stage just yet... ;-)

Date: 2007-01-23 10:53 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Oh good :) Though bad -- it shouldn't be necessary to switch modes. I think maybe I need a more prominent explanation about space bar standing still.

Date: 2007-01-28 09:21 am (UTC)
From: [identity profile] geekette8.livejournal.com
Don't worry too much - Jif worked it out straight away. I'm now busily working out how to use the stream to my advantage in level 13.... :-)

Date: 2007-02-16 03:40 pm (UTC)
From: [identity profile] geekette8.livejournal.com
No!

Although I haven't been trying solidly since my last comment, obv. :-)

I did try crossing the stream in every which way I could think of but it didn't seem to have any effect on Piglit at all - actually on one occasion I thought it had delayed him by an extra move, but I couldn't work out how I'd done that and I couldn't subsequently replicate it.

Although actually, typing this up has given me another idea to go and try.... :-)

Date: 2007-02-19 01:46 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
No, you are right, it shouldn't be a matter of a bare move here or there, you should be able to gain an essentially indefinite lead...

Although actually, typing this up has given me another idea to go and try.... :-)

Oh, good! That happening is exactly what's supposed to... :) Did you have any luck this time?