The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/
Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.
The new version has:
* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.
Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.
Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.
The new version has:
* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.
Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.
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Date: 2007-01-22 01:35 pm (UTC)no subject
Date: 2007-01-22 02:06 pm (UTC)And thank you for pointing that out! Bugger, I knew that was going to be a problem, but forgot to do anything about it. The "wait" key is space bar.
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Date: 2007-01-22 03:05 pm (UTC)no subject
Date: 2007-01-23 12:44 am (UTC)no subject
Date: 2007-01-23 12:53 am (UTC)I guess I need a hint page sooner or later. But with only 20 levels, each one is supposed to be a challenge :)
It should be possible to deduce some of piglet's behaviour, and make a plan...
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Date: 2007-01-22 11:06 pm (UTC)Overall reaction: love it! It's exactly the right combination of humour, parody, and cunning puzzle for my tastes. I'm finding the controls quite easy (I'm using the turn based version because that is easiest for me to work out what's happening) and it's pretty obvious what's going on, how the Poohs are moving, etc.
However. I am frustratingly stuck on level 5! *wail, sob, gnash*
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Date: 2007-01-23 12:49 am (UTC)Thank you! That's exactly what I love to hear :)
However. I am frustratingly stuck on level 5! *wail, sob, gnash*
Oh good :) Sorry, that is, with only 20 levels, each one has to be a challenge, has to introduce some new kind of thinking. I think most people who didn't get stuck on four got to ten :)
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Date: 2007-01-23 09:38 pm (UTC)Now stuck on 6, but not at the *wail, sob, gnash* stage just yet... ;-)
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Date: 2007-01-23 10:53 pm (UTC)no subject
Date: 2007-01-28 09:21 am (UTC)no subject
Date: 2007-01-29 01:05 pm (UTC)no subject
Date: 2007-02-16 03:40 pm (UTC)Although I haven't been trying solidly since my last comment, obv. :-)
I did try crossing the stream in every which way I could think of but it didn't seem to have any effect on Piglit at all - actually on one occasion I thought it had delayed him by an extra move, but I couldn't work out how I'd done that and I couldn't subsequently replicate it.
Although actually, typing this up has given me another idea to go and try.... :-)
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Date: 2007-02-19 01:46 pm (UTC)Although actually, typing this up has given me another idea to go and try.... :-)
Oh, good! That happening is exactly what's supposed to... :) Did you have any luck this time?
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Date: 2007-01-23 03:04 pm (UTC)1) It could use a 'restart level' button - I know you can just press the button corresponding to the level you're on, but those are pretty small, and the little blinking light by the current one isn't always that obvious.
2) While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step. That way I wouldn't have to worry when headfing down long corridors about doing it too fast and overshooting a bit at the end (and in some cases every step matters).
Still very fun, and I do plan to go back and see if I can figure out 14.
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Date: 2007-01-23 03:10 pm (UTC)Level 14 may be disproportionately hard; it was redesigned at the last minute. Sorry :) But I'm sure you'll enjoy a challenge :)
Good idea, I'll think about a restart button.
While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step.
Indeed, I wasn't sure which way was best. In theory, walking into a wall might be a move you want to make sometimes (though not in the levels so far). But I thought I *did* make it not count as a step!
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Date: 2007-01-23 03:14 pm (UTC)no subject
Date: 2007-01-23 10:51 pm (UTC)no subject
Date: 2007-01-24 03:00 pm (UTC)no subject
Date: 2007-01-24 03:05 pm (UTC)That's half a bug, and half "Well, you deserve it, don't you" :)
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Date: 2007-01-25 03:25 pm (UTC)URRRRRUUURDRRRRRR) then weird things can happen:
1) If you go N and then N again, Pooh will not step onto the trap (which is what I expected)
2) If you go N and then W, Pooh will step onto the empty air, and plummet on your next action.
Also, if you go N, W, E then Pooh will not only step onto the air, but will then step off it to kill you (though since that move sequence would kill you anyway it's not a big deal from anything but a graphical perspective).
Anyway, I don't know if all of that is what was intended, but it seemed kind of odd.
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Date: 2007-01-25 08:00 pm (UTC)And, yes, that's just an mysterious bug, I've no idea. (Well, ok, I've some idea. I think the code has got a bit crusty :))
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Date: 2007-10-01 09:32 pm (UTC)no subject
Date: 2007-01-24 12:37 pm (UTC)no subject
Date: 2007-01-24 12:50 pm (UTC)Then you're doing pretty well :)
Maybe it is too confusing. You understand piglet on the ground, so examine a water square. Imagine all the different possible ways you could walk over it, and imagine what could happen, and restart the level each time, trying each separately...
Can't work out how rogue-like mode is different from turn-based.
If you press a key while CR is still moving, then in turn based it acts the same as real time (he will go that way next) but in rogue-like it skips ahead. So in roguelike you can press "left left left left left left" really quickly to move six spaces left, but in turn based you have to wait for it to happen.
I guess turn-based lets you slow time down, and roguelike lets you speed it up as well. There should be a fourth mode where you can go faster if you want, but if you don't things progress at real time speed :)
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Date: 2007-01-29 01:06 pm (UTC)no subject
Date: 2007-01-29 01:41 pm (UTC)