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The next iteration of my Winnie the Pooh flash game is online here: http://semichrome.net/~jack/games/quartus/

Christopher Robin, Alice, find the animals of the Hundred Acre Wood are cursed, becoming evil. This, of course, leads to a series of self-contained action/puzzle levels with graphic cartoon violence.

The new version has:

* Ten new levels and plot
* Improved controls, including a rouge-like mode (where things move only as fast as you press a key, giving you as much time to study as you want), and hjkl and wasd keys.
* Blinkenlichten and and LCD display showing you which levels you've completed, and letting you skip to whichever you want.
* One new character, Piglet (squee!), a rewrite of small, become more interactive but less dangerous
* Some of the old levels have been tweaked slightly.

Please play! I would love to hear how far you got, or how quickly you finished it, and if there's any levels (or characters) you particularly liked or found dificult.

Date: 2007-01-22 01:35 pm (UTC)
From: [identity profile] saraphale.livejournal.com
Small feature: In Rogue-like mode, level 4, pooh doesn't keep moving once you've hidden. You have to swap to real-time to get him to keep going so you can complete the level. A neat little game, though! Well done

Date: 2007-01-22 02:06 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Thank you!

And thank you for pointing that out! Bugger, I knew that was going to be a problem, but forgot to do anything about it. The "wait" key is space bar.

Date: 2007-01-22 03:05 pm (UTC)
From: [identity profile] dreamfracture.livejournal.com
Ok, how on earth are you meant to lose your scent by crossing the stream? I've had many, many attempts and nothing seems to work.

Date: 2007-01-23 12:44 am (UTC)
From: [identity profile] thethirdvoice.livejournal.com
Me too, piglet doesn't seem to treat the water any differently from land

Date: 2007-01-23 12:53 am (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Thank you for playing it!

I guess I need a hint page sooner or later. But with only 20 levels, each one is supposed to be a challenge :)

It should be possible to deduce some of piglet's behaviour, and make a plan...

Date: 2007-01-22 11:06 pm (UTC)
From: [identity profile] geekette8.livejournal.com
I have never tried it before, although I have frequently meant to, but this evening Jif has been bike-fettling so I have.

Overall reaction: love it! It's exactly the right combination of humour, parody, and cunning puzzle for my tastes. I'm finding the controls quite easy (I'm using the turn based version because that is easiest for me to work out what's happening) and it's pretty obvious what's going on, how the Poohs are moving, etc.

However. I am frustratingly stuck on level 5! *wail, sob, gnash*

Date: 2007-01-23 12:49 am (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Overall reaction: love it! It's exactly the right combination of humour, parody, and cunning puzzle for my tastes.

Thank you! That's exactly what I love to hear :)

However. I am frustratingly stuck on level 5! *wail, sob, gnash*

Oh good :) Sorry, that is, with only 20 levels, each one has to be a challenge, has to introduce some new kind of thinking. I think most people who didn't get stuck on four got to ten :)

Date: 2007-01-23 09:38 pm (UTC)
From: [identity profile] geekette8.livejournal.com
Ah-HA. Finally got level 5 when I switched it back to "real-time" as opposed to "turn based".

Now stuck on 6, but not at the *wail, sob, gnash* stage just yet... ;-)

Date: 2007-01-23 10:53 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Oh good :) Though bad -- it shouldn't be necessary to switch modes. I think maybe I need a more prominent explanation about space bar standing still.

Date: 2007-01-28 09:21 am (UTC)
From: [identity profile] geekette8.livejournal.com
Don't worry too much - Jif worked it out straight away. I'm now busily working out how to use the stream to my advantage in level 13.... :-)

Date: 2007-02-16 03:40 pm (UTC)
From: [identity profile] geekette8.livejournal.com
No!

Although I haven't been trying solidly since my last comment, obv. :-)

I did try crossing the stream in every which way I could think of but it didn't seem to have any effect on Piglit at all - actually on one occasion I thought it had delayed him by an extra move, but I couldn't work out how I'd done that and I couldn't subsequently replicate it.

Although actually, typing this up has given me another idea to go and try.... :-)

Date: 2007-02-19 01:46 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
No, you are right, it shouldn't be a matter of a bare move here or there, you should be able to gain an essentially indefinite lead...

Although actually, typing this up has given me another idea to go and try.... :-)

Oh, good! That happening is exactly what's supposed to... :) Did you have any luck this time?

Date: 2007-01-23 03:04 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
I haven't tried the game before, and so far have made it as far as level 14, which is confusing the hell out of me. It's really well-made, my only comments would be:

1) It could use a 'restart level' button - I know you can just press the button corresponding to the level you're on, but those are pretty small, and the little blinking light by the current one isn't always that obvious.

2) While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step. That way I wouldn't have to worry when headfing down long corridors about doing it too fast and overshooting a bit at the end (and in some cases every step matters).

Still very fun, and I do plan to go back and see if I can figure out 14.

Date: 2007-01-23 03:10 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Thank you very much!

Level 14 may be disproportionately hard; it was redesigned at the last minute. Sorry :) But I'm sure you'll enjoy a challenge :)

Good idea, I'll think about a restart button.

While it's a matter of personal taste, I'd prefer it if when you pressed the key in an invalid direction (eg, if you're next to a wall and tried to walk into it) it didn't count as a step.

Indeed, I wasn't sure which way was best. In theory, walking into a wall might be a move you want to make sometimes (though not in the levels so far). But I thought I *did* make it not count as a step!

Date: 2007-01-23 03:14 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
Huh, how odd: on retesting, when I walk into things it doesn't count as a setp. I could have sworn it did (or maybe I just thought it did once and just took care not to do it again).

Date: 2007-01-23 10:51 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, it probably *looks* like it does, but actually doesn't? Oh well, it's ok.

Date: 2007-01-24 03:00 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
There we go - I did eventually find where it happens. While it doesn't seem to happen if you're standing on firm ground, if you're standing on a trap and press an invalid direction (because of a tree or the edge of the map), you end up plummeting to your doom (eg, on level 20 press left then down).

Date: 2007-01-24 03:05 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Ah, you're right.

That's half a bug, and half "Well, you deserve it, don't you" :)

Date: 2007-01-25 03:25 pm (UTC)
From: [identity profile] http://users.livejournal.com/vitriol_/
OK, last niggle, I promise. There seems to be some inconsistency on how Poo reacts to traps. For instance, in the situation where there is a trap one step North of you and a Poo one step East of you (eg, on level twenty press
URRRRRUUURDRRRRRR) then weird things can happen:

1) If you go N and then N again, Pooh will not step onto the trap (which is what I expected)

2) If you go N and then W, Pooh will step onto the empty air, and plummet on your next action.

Also, if you go N, W, E then Pooh will not only step onto the air, but will then step off it to kill you (though since that move sequence would kill you anyway it's not a big deal from anything but a graphical perspective).

Anyway, I don't know if all of that is what was intended, but it seemed kind of odd.

Date: 2007-01-25 08:00 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
No, thank you very much for precise observations! Whether I want to fix it or not, I really do appreciate the reports.

And, yes, that's just an mysterious bug, I've no idea. (Well, ok, I've some idea. I think the code has got a bit crusty :))

Date: 2007-10-01 09:32 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
You were asking me in the party. Did you ever manage level 14?

Date: 2007-01-24 12:37 pm (UTC)
From: [identity profile] dreamfracture.livejournal.com
Still utterly confused by how Piglet reacts to water. Done all the puzzles except 13 and 14. Can't work out how rogue-like mode is different from turn-based.

Date: 2007-01-24 12:50 pm (UTC)
From: [identity profile] cartesiandaemon.livejournal.com
Still utterly confused by how Piglet reacts to water. Done all the puzzles except 13 and 14.

Then you're doing pretty well :)

Maybe it is too confusing. You understand piglet on the ground, so examine a water square. Imagine all the different possible ways you could walk over it, and imagine what could happen, and restart the level each time, trying each separately...

Can't work out how rogue-like mode is different from turn-based.

If you press a key while CR is still moving, then in turn based it acts the same as real time (he will go that way next) but in rogue-like it skips ahead. So in roguelike you can press "left left left left left left" really quickly to move six spaces left, but in turn based you have to wait for it to happen.

I guess turn-based lets you slow time down, and roguelike lets you speed it up as well. There should be a fourth mode where you can go faster if you want, but if you don't things progress at real time speed :)

Date: 2007-01-29 01:41 pm (UTC)
From: [identity profile] dreamfracture.livejournal.com
Yep, done all the levels now.